SUPERHOT Steam key art
SUPERHOT cover art

Steam revenue analysis

SUPERHOT Steam Revenue & Sales Estimates

SUPERHOT Team

$23.4MEst. Gross Revenue

1,008,176 estimated sales, 91% positive reviews, and $17,072,507.68 potentially retained by the developer after Steam's platform fees.

Action91% Positive$7.49

Revenue Overview

$23.4M

Gross Revenue

$17.1M

Developer Revenue

1,008,176

Est. Copies Sold

$23.4M

Revenue / Year (avg. 1 yr)

$18MLow estimate
$23.4MBest estimate
$54.1MHigh estimate

How the revenue splits

Gross Revenue
$23,430,010
Steam Platform Fee(27.1%)
−$6,357,503
Developer Revenue
$17,072,508

Developer vs. Steam

Developer: 72.9%($17,072,508)Steam: 27.1%($6,357,503)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,357,503
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
38,776Total Reviews
35,286positive (91%)
3,490negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    38,776 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For SUPERHOT, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $7, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.1%. That turns an estimated $23,430,010 in gross revenue into roughly $17,072,508 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $7.49

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.1%

Tiered 30 / 25 / 20%

Revenue estimates for SUPERHOT use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $23,430,010

To developer

$17,072,508

To developer: 72.9%

$17,072,508

Platform fee: 27.1%

$6,357,503

Epic Games Store

Gross revenue baseline: $23,430,010

To developer

$20,738,409

To developer: 88.5%

$20,738,409

Platform fee: 11.5%

$2,691,601

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $23,430,010

To developer

$16,401,007

To developer: 70.0%

$16,401,007

Platform fee: 30.0%

$7,029,003

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 19% by revenue in Action
19%

Top 19% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

SUPERHOT ranks in the top 19% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.4h avg2.8h median

6.4h

Average Playtime

2.8h

Median Playtime

0.5h

Recent Activity (2 Weeks)

A median playtime of 2.8h and average of 6.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSUPERHOT Team
PublisherSUPERHOT Team
Release Date
Years on Market1 year
Current Price$7.49
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players43
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has SUPERHOT earned on Steam?

Based on our analysis using the Boxleiter method, we estimate SUPERHOT's total gross revenue on Steam at approximately $23,430,010.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $18,023,085
  • Calibrated midpoint (x26): $23,430,010
  • Optimistic estimate (x60): $54,069,254

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has SUPERHOT sold on Steam?

With 38,776 Steam reviews and a 91% positive rating, we estimate SUPERHOT has sold between 775,520 and 2,326,560 copies, with a best estimate of 1,008,176.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does SUPERHOT Team earn from SUPERHOT?

After Steam's tiered platform fee of effectively 27.1%, SUPERHOT Team keeps an estimated $17,072,508 from SUPERHOT's gross revenue of $23,430,010.

Here's the breakdown:

  • Gross Revenue: $23,430,010
  • Steam's Fee (27.1%): -$6,357,503
  • Developer Revenue: $17,072,508

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from SUPERHOT?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For SUPERHOT, with an estimated gross revenue of $23,430,010, this results in an effective rate of 27.1%. Steam keeps approximately $6,357,503 and SUPERHOT Team receives $17,072,508.

How accurate are these revenue estimates for SUPERHOT?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($18,023,085 to $54,069,254) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $23.

What would SUPERHOT earn on Epic Games Store instead?

If SUPERHOT generated the same gross revenue on the Epic Games Store, SUPERHOT Team would keep approximately $20,738,409 - that's $3,665,901 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,691,601. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $16,401,007.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in SUPERHOT?

According to SteamSpy data, players spend an average of 6.4 hours in SUPERHOT, with a median playtime of 2.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.