Assetto Corsa Competizione Steam key art
Assetto Corsa Competizione cover art

Steam revenue analysis

Assetto Corsa Competizione Steam Revenue & Sales Estimates

Kunos Simulazioni · 505 Games

$37MEst. Gross Revenue

973,575 estimated sales, 93% positive reviews, and $27,239,585.69 potentially retained by the developer after Steam's platform fees.

Action93% Positive$39.99

Revenue Overview

$37M

Gross Revenue

$27.2M

Developer Revenue

973,575

Est. Copies Sold

$37M

Revenue / Year (avg. 1 yr)

$29.6MLow estimate
$37MBest estimate
$88.8MHigh estimate

How the revenue splits

Gross Revenue
$36,986,114
Steam Platform Fee(26.4%)
−$9,746,529
Developer Revenue
$27,239,586

Developer vs. Steam

Developer: 73.7%($27,239,586)Steam: 26.4%($9,746,529)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$6,746,529
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
38,943Total Reviews
36,217positive (93%)
2,726negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    38,943 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Assetto Corsa Competizione, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.4%. That turns an estimated $36,986,114 in gross revenue into roughly $27,239,586 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.4%

Tiered 30 / 25 / 20%

Revenue estimates for Assetto Corsa Competizione use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $36,986,114

To developer

$27,239,586

To developer: 73.6%

$27,239,586

Platform fee: 26.4%

$9,746,529

Epic Games Store

Gross revenue baseline: $36,986,114

To developer

$32,667,781

To developer: 88.3%

$32,667,781

Platform fee: 11.7%

$4,318,334

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $36,986,114

To developer

$25,890,280

To developer: 70.0%

$25,890,280

Platform fee: 30.0%

$11,095,834

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 12% by revenue in Action
12%

Top 12% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Assetto Corsa Competizione ranks in the top 12% of 2141 tracked action top-sellers, with estimated revenue 6× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

35.1h avg8.2h median

35.1h

Average Playtime

8.2h

Median Playtime

2.2h

Recent Activity (2 Weeks)

A median playtime of 8.2h and average of 35.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperKunos Simulazioni
Publisher505 Games
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players1,479
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Assetto Corsa Competizione earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Assetto Corsa Competizione's total gross revenue on Steam at approximately $36,986,114.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $29,588,891
  • Calibrated midpoint (x25): $36,986,114
  • Optimistic estimate (x60): $88,766,674

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Assetto Corsa Competizione sold on Steam?

With 38,943 Steam reviews and a 93% positive rating, we estimate Assetto Corsa Competizione has sold between 778,860 and 2,336,580 copies, with a best estimate of 973,575.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Kunos Simulazioni earn from Assetto Corsa Competizione?

After Steam's tiered platform fee of effectively 26.4%, Kunos Simulazioni keeps an estimated $27,239,586 from Assetto Corsa Competizione's gross revenue of $36,986,114.

Here's the breakdown:

  • Gross Revenue: $36,986,114
  • Steam's Fee (26.4%): -$9,746,529
  • Developer Revenue: $27,239,586

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Assetto Corsa Competizione?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Assetto Corsa Competizione, with an estimated gross revenue of $36,986,114, this results in an effective rate of 26.4%. Steam keeps approximately $9,746,529 and Kunos Simulazioni receives $27,239,586.

How accurate are these revenue estimates for Assetto Corsa Competizione?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($29,588,891 to $88,766,674) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would Assetto Corsa Competizione earn on Epic Games Store instead?

If Assetto Corsa Competizione generated the same gross revenue on the Epic Games Store, Kunos Simulazioni would keep approximately $32,667,781 - that's $5,428,195 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,318,334. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $25,890,280.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Assetto Corsa Competizione?

According to SteamSpy data, players spend an average of 35.1 hours in Assetto Corsa Competizione, with a median playtime of 8.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.