Bright Memory: Infinite Steam key art
Bright Memory: Infinite cover art

Steam revenue analysis

Bright Memory: Infinite Steam Revenue & Sales Estimates

FYQD-Studio · FYQD-Studio, PLAYISM

$18.7MEst. Gross Revenue

1,006,486 estimated sales, 92% positive reviews, and $13,532,931.06 potentially retained by the developer after Steam's platform fees.

Action92% Positive$19.99

Revenue Overview

$18.7M

Gross Revenue

$13.5M

Developer Revenue

1,006,486

Est. Copies Sold

$18.7M

Revenue / Year (avg. 1 yr)

$14.4MLow estimate
$18.7MBest estimate
$43.2MHigh estimate

How the revenue splits

Gross Revenue
$18,710,575
Steam Platform Fee(27.7%)
−$5,177,644
Developer Revenue
$13,532,931

Developer vs. Steam

Developer: 72.3%($13,532,931)Steam: 27.7%($5,177,644)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,177,644
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
38,711Total Reviews
35,614positive (92%)
3,097negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    38,711 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Bright Memory: Infinite, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.7%. That turns an estimated $18,710,575 in gross revenue into roughly $13,532,931 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.7%

Tiered 30 / 25 / 20%

Revenue estimates for Bright Memory: Infinite use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $18,710,575

To developer

$13,532,931

To developer: 72.3%

$13,532,931

Platform fee: 27.7%

$5,177,644

Epic Games Store

Gross revenue baseline: $18,710,575

To developer

$16,585,306

To developer: 88.6%

$16,585,306

Platform fee: 11.4%

$2,125,269

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $18,710,575

To developer

$13,097,402

To developer: 70.0%

$13,097,402

Platform fee: 30.0%

$5,613,172

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 22% by revenue in Action
22%

Top 22% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Bright Memory: Infinite ranks in the top 22% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.7h avg2.1h median

2.7h

Average Playtime

2.1h

Median Playtime

Bright Memory: Infinite keeps players engaged for an average of 2.7 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperFYQD-Studio
PublisherFYQD-Studio, PLAYISM
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players44
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Bright Memory: Infinite earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Bright Memory: Infinite's total gross revenue on Steam at approximately $18,710,575.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $14,392,750
  • Calibrated midpoint (x26): $18,710,575
  • Optimistic estimate (x60): $43,178,249

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Bright Memory: Infinite sold on Steam?

With 38,711 Steam reviews and a 92% positive rating, we estimate Bright Memory: Infinite has sold between 774,220 and 2,322,660 copies, with a best estimate of 1,006,486.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does FYQD-Studio earn from Bright Memory: Infinite?

After Steam's tiered platform fee of effectively 27.7%, FYQD-Studio keeps an estimated $13,532,931 from Bright Memory: Infinite's gross revenue of $18,710,575.

Here's the breakdown:

  • Gross Revenue: $18,710,575
  • Steam's Fee (27.7%): -$5,177,644
  • Developer Revenue: $13,532,931

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Bright Memory: Infinite?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Bright Memory: Infinite, with an estimated gross revenue of $18,710,575, this results in an effective rate of 27.7%. Steam keeps approximately $5,177,644 and FYQD-Studio receives $13,532,931.

How accurate are these revenue estimates for Bright Memory: Infinite?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($14,392,750 to $43,178,249) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $19.

What would Bright Memory: Infinite earn on Epic Games Store instead?

If Bright Memory: Infinite generated the same gross revenue on the Epic Games Store, FYQD-Studio would keep approximately $16,585,306 - that's $3,052,375 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,125,269. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $13,097,402.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Bright Memory: Infinite?

According to SteamSpy data, players spend an average of 2.7 hours in Bright Memory: Infinite, with a median playtime of 2.1 hours. This indicates solid player engagement.