Deadside Steam key art
Deadside cover art

Steam revenue analysis

Deadside Steam Revenue & Sales Estimates

Bad Pixel · Bad Pixel, tinyBuild

$23.3MEst. Gross Revenue

1,003,106 estimated sales, 76% positive reviews, and $16,984,137.58 potentially retained by the developer after Steam's platform fees.

Action76% Positive$24.99

Revenue Overview

$23.3M

Gross Revenue

$17M

Developer Revenue

1,003,106

Est. Copies Sold

$23.3M

Revenue / Year (avg. 1 yr)

$17.9MLow estimate
$23.3MBest estimate
$53.8MHigh estimate

How the revenue splits

Gross Revenue
$23,312,183
Steam Platform Fee(27.1%)
−$6,328,046
Developer Revenue
$16,984,138

Developer vs. Steam

Developer: 72.9%($16,984,138)Steam: 27.1%($6,328,046)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,328,046
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

76%positive
38,581Total Reviews
29,322positive (76%)
9,259negative (24%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    38,581 reviews and a 76% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Deadside, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.1%. That turns an estimated $23,312,183 in gross revenue into roughly $16,984,138 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.1%

Tiered 30 / 25 / 20%

Revenue estimates for Deadside use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $23,312,183

To developer

$16,984,138

To developer: 72.9%

$16,984,138

Platform fee: 27.1%

$6,328,046

Epic Games Store

Gross revenue baseline: $23,312,183

To developer

$20,634,721

To developer: 88.5%

$20,634,721

Platform fee: 11.5%

$2,677,462

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $23,312,183

To developer

$16,318,528

To developer: 70.0%

$16,318,528

Platform fee: 30.0%

$6,993,655

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 19% by revenue in Action
19%

Top 19% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Deadside ranks in the top 19% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

43.9h avg10.9h median

43.9h

Average Playtime

10.9h

Median Playtime

8.2h

Recent Activity (2 Weeks)

A median playtime of 10.9h and average of 43.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity19% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBad Pixel
PublisherBad Pixel, tinyBuild
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players698
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Deadside earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Deadside's total gross revenue on Steam at approximately $23,312,183.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $17,932,449
  • Calibrated midpoint (x26): $23,312,183
  • Optimistic estimate (x60): $53,797,346

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Deadside sold on Steam?

With 38,581 Steam reviews and a 76% positive rating, we estimate Deadside has sold between 771,620 and 2,314,860 copies, with a best estimate of 1,003,106.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bad Pixel earn from Deadside?

After Steam's tiered platform fee of effectively 27.1%, Bad Pixel keeps an estimated $16,984,138 from Deadside's gross revenue of $23,312,183.

Here's the breakdown:

  • Gross Revenue: $23,312,183
  • Steam's Fee (27.1%): -$6,328,046
  • Developer Revenue: $16,984,138

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Deadside?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Deadside, with an estimated gross revenue of $23,312,183, this results in an effective rate of 27.1%. Steam keeps approximately $6,328,046 and Bad Pixel receives $16,984,138.

How accurate are these revenue estimates for Deadside?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($17,932,449 to $53,797,346) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $23.

What would Deadside earn on Epic Games Store instead?

If Deadside generated the same gross revenue on the Epic Games Store, Bad Pixel would keep approximately $20,634,721 - that's $3,650,584 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,677,462. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $16,318,528.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Deadside?

According to SteamSpy data, players spend an average of 43.9 hours in Deadside, with a median playtime of 10.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.