Assetto Corsa Steam key art
Assetto Corsa cover art

Steam revenue analysis

Assetto Corsa Steam Revenue & Sales Estimates

Kunos Simulazioni

$51.9MEst. Gross Revenue

5,298,685 estimated sales, 93% positive reviews, and $38,541,690.40 potentially retained by the developer after Steam's platform fees.

Indie93% Positive$19.99MC 85

Revenue Overview

$51.9M

Gross Revenue

$38.5M

Developer Revenue

5,298,685

Est. Copies Sold

$4.3M

Revenue / Year (avg. 12 yr)

$29.7MLow estimate
$51.9MBest estimate
$89MHigh estimate

How the revenue splits

Gross Revenue
$51,927,113
Steam Platform Fee(25.8%)
−$13,385,423
Developer Revenue
$38,541,690

Developer vs. Steam

Developer: 74.2%($38,541,690)Steam: 25.8%($13,385,423)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$385,423

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
151,391Total Reviews
140,794positive (93%)
10,597negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    151,391 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Assetto Corsa, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.8%. That turns an estimated $51,927,113 in gross revenue into roughly $38,541,690 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.80

List price $19.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

25.8%

Tiered 30 / 25 / 20%

Revenue estimates for Assetto Corsa use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $51,927,113

To developer

$38,541,690

To developer: 74.2%

$38,541,690

Platform fee: 25.8%

$13,385,423

Epic Games Store

Gross revenue baseline: $51,927,113

To developer

$45,815,859

To developer: 88.2%

$45,815,859

Platform fee: 11.8%

$6,111,254

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $51,927,113

To developer

$36,348,979

To developer: 70.0%

$36,348,979

Platform fee: 30.0%

$15,578,134

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 17% by revenue in Indie
17%

Top 17% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Assetto Corsa ranks in the top 17% of 59 tracked indie top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

48.6h avg4.9h median

48.6h

Average Playtime

4.9h

Median Playtime

4.1h

Recent Activity (2 Weeks)

A median playtime of 4.9h and average of 48.6h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

DeveloperKunos Simulazioni
PublisherKunos Simulazioni
Release DateDecember 18, 2014
Years on Market12 years
Current Price$19.99
Calibrated Avg. Selling Price$9.80
GenreIndie
Peak Players8,961
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerPvPOnline PvPSteam AchievementsVR SupportedPartial Controller SupportSteam LeaderboardsIncludes level editorFamily Sharing

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Frequently Asked Questions

How much has Assetto Corsa earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Assetto Corsa's total gross revenue on Steam at approximately $51,927,113.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $29,672,636
  • Calibrated midpoint (x35): $51,927,113
  • Optimistic estimate (x60): $89,017,908

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Assetto Corsa sold on Steam?

With 151,391 Steam reviews and a 93% positive rating, we estimate Assetto Corsa has sold between 3,027,820 and 9,083,460 copies, with a best estimate of 5,298,685.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Kunos Simulazioni earn from Assetto Corsa?

After Steam's tiered platform fee of effectively 25.8%, Kunos Simulazioni keeps an estimated $38,541,690 from Assetto Corsa's gross revenue of $51,927,113.

Here's the breakdown:

  • Gross Revenue: $51,927,113
  • Steam's Fee (25.8%): -$13,385,423
  • Developer Revenue: $38,541,690

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Assetto Corsa?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Assetto Corsa, with an estimated gross revenue of $51,927,113, this results in an effective rate of 25.8%. Steam keeps approximately $13,385,423 and Kunos Simulazioni receives $38,541,690.

How accurate are these revenue estimates for Assetto Corsa?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($29,672,636 to $89,017,908) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $10.

What would Assetto Corsa earn on Epic Games Store instead?

If Assetto Corsa generated the same gross revenue on the Epic Games Store, Kunos Simulazioni would keep approximately $45,815,859 - that's $7,274,169 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,111,254. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $36,348,979.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Assetto Corsa?

According to SteamSpy data, players spend an average of 48.6 hours in Assetto Corsa, with a median playtime of 4.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Assetto Corsa's Metacritic score?

Assetto Corsa has a Metacritic score of 85/100, which is considered "generally favorable" by critics. The Steam community rates the game 93% positive based on 151,391 user reviews.