Kerbal Space Program Steam key art
Kerbal Space Program cover art

Steam revenue analysis

Kerbal Space Program Steam Revenue & Sales Estimates

Squad · Private Division

$85.6MEst. Gross Revenue

4,196,346 estimated sales, 95% positive reviews, and $65,450,795.95 potentially retained by the developer after Steam's platform fees.

Indie95% Positive$39.99MC 88

Revenue Overview

$85.6M

Gross Revenue

$65.5M

Developer Revenue

4,196,346

Est. Copies Sold

$7.8M

Revenue / Year (avg. 11 yr)

$51.9MLow estimate
$85.6MBest estimate
$155.6MHigh estimate

How the revenue splits

Gross Revenue
$85,563,495
Steam Platform Fee(23.5%)
−$20,112,699
Developer Revenue
$65,450,796

Developer vs. Steam

Developer: 76.5%($65,450,796)Steam: 23.5%($20,112,699)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$7,112,699

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
127,162Total Reviews
120,804positive (95%)
6,358negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    127,162 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Kerbal Space Program, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 23.5%. That turns an estimated $85,563,495 in gross revenue into roughly $65,450,796 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$20.39

List price $39.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

23.5%

Tiered 30 / 25 / 20%

Revenue estimates for Kerbal Space Program use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $85,563,495

To developer

$65,450,796

To developer: 76.5%

$65,450,796

Platform fee: 23.5%

$20,112,699

Epic Games Store

Gross revenue baseline: $85,563,495

To developer

$75,415,876

To developer: 88.1%

$75,415,876

Platform fee: 11.9%

$10,147,619

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $85,563,495

To developer

$59,894,446

To developer: 70.0%

$59,894,446

Platform fee: 30.0%

$25,669,048

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 7% by revenue in Indie
7%

Top 7% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Kerbal Space Program ranks in the top 7% of 59 tracked indie top-sellers, with estimated revenue 11× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

63h avg10.1h median

63h

Average Playtime

10.1h

Median Playtime

6.6h

Recent Activity (2 Weeks)

A median playtime of 10.1h and average of 63h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSquad
PublisherPrivate Division
Release DateApril 26, 2015
Years on Market11 years
Current Price$39.99
Calibrated Avg. Selling Price$20.39
GenreIndie
Peak Players1,844
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam Trading CardsSteam WorkshopPartial Controller SupportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Kerbal Space Program earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Kerbal Space Program's total gross revenue on Steam at approximately $85,563,495.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $51,856,664
  • Calibrated midpoint (x33): $85,563,495
  • Optimistic estimate (x60): $155,569,991

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Kerbal Space Program sold on Steam?

With 127,162 Steam reviews and a 95% positive rating, we estimate Kerbal Space Program has sold between 2,543,240 and 7,629,720 copies, with a best estimate of 4,196,346.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Squad earn from Kerbal Space Program?

After Steam's tiered platform fee of effectively 23.5%, Squad keeps an estimated $65,450,796 from Kerbal Space Program's gross revenue of $85,563,495.

Here's the breakdown:

  • Gross Revenue: $85,563,495
  • Steam's Fee (23.5%): -$20,112,699
  • Developer Revenue: $65,450,796

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Kerbal Space Program?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Kerbal Space Program, with an estimated gross revenue of $85,563,495, this results in an effective rate of 23.5%. Steam keeps approximately $20,112,699 and Squad receives $65,450,796.

How accurate are these revenue estimates for Kerbal Space Program?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($51,856,664 to $155,569,991) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $20.

What would Kerbal Space Program earn on Epic Games Store instead?

If Kerbal Space Program generated the same gross revenue on the Epic Games Store, Squad would keep approximately $75,415,876 - that's $9,965,080 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $10,147,619. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $59,894,446.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Kerbal Space Program?

According to SteamSpy data, players spend an average of 63 hours in Kerbal Space Program, with a median playtime of 10.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Kerbal Space Program's Metacritic score?

Kerbal Space Program has a Metacritic score of 88/100, which is considered "generally favorable" by critics. The Steam community rates the game 95% positive based on 127,162 user reviews.