Summer Memories Steam key art
Summer Memories cover art

Steam revenue analysis

Summer Memories Steam Revenue & Sales Estimates

Dojin Otome · Kagura Games

$10.5MEst. Gross Revenue

566,774 estimated sales, 93% positive reviews, and $7,402,246.50 potentially retained by the developer after Steam's platform fees.

Action93% Positive$4.99

Revenue Overview

$10.5M

Gross Revenue

$7.4M

Developer Revenue

566,774

Est. Copies Sold

$10.5M

Revenue / Year (avg. 1 yr)

$8.1MLow estimate
$10.5MBest estimate
$24.3MHigh estimate

How the revenue splits

Gross Revenue
$10,536,329
Steam Platform Fee(29.8%)
−$3,134,082
Developer Revenue
$7,402,247

Developer vs. Steam

Developer: 70.3%($7,402,247)Steam: 29.8%($3,134,082)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$134,082
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
21,799Total Reviews
20,273positive (93%)
1,526negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    21,799 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Summer Memories, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.8%. That turns an estimated $10,536,329 in gross revenue into roughly $7,402,247 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $4.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

29.8%

Tiered 30 / 25 / 20%

Revenue estimates for Summer Memories use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,536,329

To developer

$7,402,247

To developer: 70.3%

$7,402,247

Platform fee: 29.7%

$3,134,082

Epic Games Store

Gross revenue baseline: $10,536,329

To developer

$9,391,969

To developer: 89.1%

$9,391,969

Platform fee: 10.9%

$1,144,359

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,536,329

To developer

$7,375,430

To developer: 70.0%

$7,375,430

Platform fee: 30.0%

$3,160,899

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 33% by revenue in Action
33%

Top 33% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Summer Memories ranks in the top 33% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.7h avg6.2h median

13.7h

Average Playtime

6.2h

Median Playtime

0.1h

Recent Activity (2 Weeks)

A median playtime of 6.2h and average of 13.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDojin Otome
PublisherKagura Games
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players1,585
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam Trading CardsSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Summer Memories earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Summer Memories's total gross revenue on Steam at approximately $10,536,329.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,104,868
  • Calibrated midpoint (x26): $10,536,329
  • Optimistic estimate (x60): $24,314,605

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Summer Memories sold on Steam?

With 21,799 Steam reviews and a 93% positive rating, we estimate Summer Memories has sold between 435,980 and 1,307,940 copies, with a best estimate of 566,774.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dojin Otome earn from Summer Memories?

After Steam's tiered platform fee of effectively 29.8%, Dojin Otome keeps an estimated $7,402,247 from Summer Memories's gross revenue of $10,536,329.

Here's the breakdown:

  • Gross Revenue: $10,536,329
  • Steam's Fee (29.8%): -$3,134,082
  • Developer Revenue: $7,402,247

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Summer Memories?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Summer Memories, with an estimated gross revenue of $10,536,329, this results in an effective rate of 29.8%. Steam keeps approximately $3,134,082 and Dojin Otome receives $7,402,247.

How accurate are these revenue estimates for Summer Memories?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,104,868 to $24,314,605) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $19.

What would Summer Memories earn on Epic Games Store instead?

If Summer Memories generated the same gross revenue on the Epic Games Store, Dojin Otome would keep approximately $9,391,969 - that's $1,989,723 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,144,359. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,375,430.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Summer Memories?

According to SteamSpy data, players spend an average of 13.7 hours in Summer Memories, with a median playtime of 6.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.