Monster Train Steam key art
Monster Train cover art

Steam revenue analysis

Monster Train Steam Revenue & Sales Estimates

Shiny Shoe · Good Shepherd Entertainment

$12.7MEst. Gross Revenue

546,700 estimated sales, 96% positive reviews, and $9,028,981.00 potentially retained by the developer after Steam's platform fees.

Action96% Positive$24.99MC 86

Revenue Overview

$12.7M

Gross Revenue

$9M

Developer Revenue

546,700

Est. Copies Sold

$12.7M

Revenue / Year (avg. 1 yr)

$10.2MLow estimate
$12.7MBest estimate
$30.5MHigh estimate

How the revenue splits

Gross Revenue
$12,705,308
Steam Platform Fee(28.9%)
−$3,676,327
Developer Revenue
$9,028,981

Developer vs. Steam

Developer: 71.1%($9,028,981)Steam: 28.9%($3,676,327)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$676,327
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
21,868Total Reviews
20,993positive (96%)
875negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    21,868 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Monster Train, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.9%. That turns an estimated $12,705,308 in gross revenue into roughly $9,028,981 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

28.9%

Tiered 30 / 25 / 20%

Revenue estimates for Monster Train use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,705,308

To developer

$9,028,981

To developer: 71.1%

$9,028,981

Platform fee: 28.9%

$3,676,327

Epic Games Store

Gross revenue baseline: $12,705,308

To developer

$11,300,671

To developer: 88.9%

$11,300,671

Platform fee: 11.1%

$1,404,637

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $12,705,308

To developer

$8,893,716

To developer: 70.0%

$8,893,716

Platform fee: 30.0%

$3,811,592

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 29% by revenue in Action
29%

Top 29% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Monster Train ranks in the top 29% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

37h avg16.7h median

37h

Average Playtime

16.7h

Median Playtime

7.8h

Recent Activity (2 Weeks)

A median playtime of 16.7h and average of 37h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity21% still active

Game Details

Dataset updated: April 18, 2026

DeveloperShiny Shoe
PublisherGood Shepherd Entertainment
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players595
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerPvPOnline PvPSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Monster Train earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Monster Train's total gross revenue on Steam at approximately $12,705,308.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,164,246
  • Calibrated midpoint (x25): $12,705,308
  • Optimistic estimate (x60): $30,492,739

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Monster Train sold on Steam?

With 21,868 Steam reviews and a 96% positive rating, we estimate Monster Train has sold between 437,360 and 1,312,080 copies, with a best estimate of 546,700.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Shiny Shoe earn from Monster Train?

After Steam's tiered platform fee of effectively 28.9%, Shiny Shoe keeps an estimated $9,028,981 from Monster Train's gross revenue of $12,705,308.

Here's the breakdown:

  • Gross Revenue: $12,705,308
  • Steam's Fee (28.9%): -$3,676,327
  • Developer Revenue: $9,028,981

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Monster Train?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Monster Train, with an estimated gross revenue of $12,705,308, this results in an effective rate of 28.9%. Steam keeps approximately $3,676,327 and Shiny Shoe receives $9,028,981.

How accurate are these revenue estimates for Monster Train?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,164,246 to $30,492,739) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $23.

What would Monster Train earn on Epic Games Store instead?

If Monster Train generated the same gross revenue on the Epic Games Store, Shiny Shoe would keep approximately $11,300,671 - that's $2,271,690 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,404,637. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,893,716.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Monster Train?

According to SteamSpy data, players spend an average of 37 hours in Monster Train, with a median playtime of 16.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Monster Train's Metacritic score?

Monster Train has a Metacritic score of 86/100, which is considered "generally favorable" by critics. The Steam community rates the game 96% positive based on 21,868 user reviews.