Soulstone Survivors Steam key art
Soulstone Survivors cover art

Steam revenue analysis

Soulstone Survivors Steam Revenue & Sales Estimates

Game Smithing Limited

$8MEst. Gross Revenue

589,356 estimated sales, 91% positive reviews, and $5,627,171.09 potentially retained by the developer after Steam's platform fees.

Action91% Positive$10.49

Revenue Overview

$8M

Gross Revenue

$5.6M

Developer Revenue

589,356

Est. Copies Sold

$8M

Revenue / Year (avg. 1 yr)

$6MLow estimate
$8MBest estimate
$17.9MHigh estimate

How the revenue splits

Gross Revenue
$8,038,816
Steam Platform Fee(30.0%)
−$2,411,645
Developer Revenue
$5,627,171

Developer vs. Steam

Developer: 70.0%($5,627,171)Steam: 30.0%($2,411,645)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,411,645
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
21,828Total Reviews
19,863positive (91%)
1,965negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    21,828 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Soulstone Survivors, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,038,816 in gross revenue into roughly $5,627,171 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $10.49

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Soulstone Survivors use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,038,816

To developer

$5,627,171

To developer: 70.0%

$5,627,171

Platform fee: 30.0%

$2,411,645

Epic Games Store

Gross revenue baseline: $8,038,816

To developer

$7,194,158

To developer: 89.5%

$7,194,158

Platform fee: 10.5%

$844,658

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $8,038,816

To developer

$5,627,171

To developer: 70.0%

$5,627,171

Platform fee: 30.0%

$2,411,645

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 41% by revenue in Action
41%

Top 41% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Soulstone Survivors ranks in the top 41% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

34.9h avg16.2h median

34.9h

Average Playtime

16.2h

Median Playtime

16.6h

Recent Activity (2 Weeks)

A median playtime of 16.2h and average of 34.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity48% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGame Smithing Limited
PublisherGame Smithing Limited
Release Date
Years on Market1 year
Current Price$10.49
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players674
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudStatsFamily Sharing

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Frequently Asked Questions

How much has Soulstone Survivors earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Soulstone Survivors's total gross revenue on Steam at approximately $8,038,816.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,954,678
  • Calibrated midpoint (x27): $8,038,816
  • Optimistic estimate (x60): $17,864,035

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Soulstone Survivors sold on Steam?

With 21,828 Steam reviews and a 91% positive rating, we estimate Soulstone Survivors has sold between 436,560 and 1,309,680 copies, with a best estimate of 589,356.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Game Smithing Limited earn from Soulstone Survivors?

After Steam's tiered platform fee of effectively 30.0%, Game Smithing Limited keeps an estimated $5,627,171 from Soulstone Survivors's gross revenue of $8,038,816.

Here's the breakdown:

  • Gross Revenue: $8,038,816
  • Steam's Fee (30.0%): -$2,411,645
  • Developer Revenue: $5,627,171

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Soulstone Survivors?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Soulstone Survivors, with an estimated gross revenue of $8,038,816, this results in an effective rate of 30.0%. Steam keeps approximately $2,411,645 and Game Smithing Limited receives $5,627,171.

How accurate are these revenue estimates for Soulstone Survivors?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,954,678 to $17,864,035) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $14.

What would Soulstone Survivors earn on Epic Games Store instead?

If Soulstone Survivors generated the same gross revenue on the Epic Games Store, Game Smithing Limited would keep approximately $7,194,158 - that's $1,566,987 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $844,658. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,627,171.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Soulstone Survivors?

According to SteamSpy data, players spend an average of 34.9 hours in Soulstone Survivors, with a median playtime of 16.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.