Aseprite Steam key art
Aseprite cover art

Steam revenue analysis

Aseprite Steam Revenue & Sales Estimates

Igara Studio

$10.1MEst. Gross Revenue

545,450 estimated sales, 99% positive reviews, and $7,104,936.63 potentially retained by the developer after Steam's platform fees.

Action99% Positive$19.99

Revenue Overview

$10.1M

Gross Revenue

$7.1M

Developer Revenue

545,450

Est. Copies Sold

$10.1M

Revenue / Year (avg. 1 yr)

$8.1MLow estimate
$10.1MBest estimate
$24.3MHigh estimate

How the revenue splits

Gross Revenue
$10,139,916
Steam Platform Fee(29.9%)
−$3,034,979
Developer Revenue
$7,104,937

Developer vs. Steam

Developer: 70.1%($7,104,937)Steam: 29.9%($3,034,979)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$34,979
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

99%positive
21,818Total Reviews
21,600positive (99%)
218negative (1%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    21,818 reviews and a 99% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Aseprite, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.9%. That turns an estimated $10,139,916 in gross revenue into roughly $7,104,937 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

29.9%

Tiered 30 / 25 / 20%

Revenue estimates for Aseprite use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,139,916

To developer

$7,104,937

To developer: 70.1%

$7,104,937

Platform fee: 29.9%

$3,034,979

Epic Games Store

Gross revenue baseline: $10,139,916

To developer

$9,043,126

To developer: 89.2%

$9,043,126

Platform fee: 10.8%

$1,096,790

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $10,139,916

To developer

$7,097,941

To developer: 70.0%

$7,097,941

Platform fee: 30.0%

$3,041,975

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 34% by revenue in Action
34%

Top 34% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Aseprite ranks in the top 34% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

174.8h avg18.6h median

174.8h

Average Playtime

18.6h

Median Playtime

16.5h

Recent Activity (2 Weeks)

A median playtime of 18.6h and average of 174.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperIgara Studio
PublisherIgara Studio
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players4,541
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Aseprite earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Aseprite's total gross revenue on Steam at approximately $10,139,916.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,111,932
  • Calibrated midpoint (x25): $10,139,916
  • Optimistic estimate (x60): $24,335,797

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Aseprite sold on Steam?

With 21,818 Steam reviews and a 99% positive rating, we estimate Aseprite has sold between 436,360 and 1,309,080 copies, with a best estimate of 545,450.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Igara Studio earn from Aseprite?

After Steam's tiered platform fee of effectively 29.9%, Igara Studio keeps an estimated $7,104,937 from Aseprite's gross revenue of $10,139,916.

Here's the breakdown:

  • Gross Revenue: $10,139,916
  • Steam's Fee (29.9%): -$3,034,979
  • Developer Revenue: $7,104,937

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Aseprite?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Aseprite, with an estimated gross revenue of $10,139,916, this results in an effective rate of 29.9%. Steam keeps approximately $3,034,979 and Igara Studio receives $7,104,937.

How accurate are these revenue estimates for Aseprite?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,111,932 to $24,335,797) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $19.

What would Aseprite earn on Epic Games Store instead?

If Aseprite generated the same gross revenue on the Epic Games Store, Igara Studio would keep approximately $9,043,126 - that's $1,938,189 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,096,790. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,097,941.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Aseprite?

According to SteamSpy data, players spend an average of 174.8 hours in Aseprite, with a median playtime of 18.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.