Stellaris Steam key art
Stellaris cover art

Steam revenue analysis

Stellaris Steam Revenue & Sales Estimates

Paradox Development Studio · Paradox Interactive

$137.9MEst. Gross Revenue

5,748,423 estimated sales, 86% positive reviews, and $107,323,734.22 potentially retained by the developer after Steam's platform fees.

Simulation86% Positive$39.99MC 78

Revenue Overview

$137.9M

Gross Revenue

$107.3M

Developer Revenue

5,748,423

Est. Copies Sold

$13.8M

Revenue / Year (avg. 10 yr)

$89MLow estimate
$137.9MBest estimate
$266.9MHigh estimate

How the revenue splits

Gross Revenue
$137,904,668
Steam Platform Fee(22.2%)
−$30,580,934
Developer Revenue
$107,323,734

Developer vs. Steam

Developer: 77.8%($107,323,734)Steam: 22.2%($30,580,934)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$17,580,934

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
185,433Total Reviews
159,472positive (86%)
25,961negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    185,433 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Stellaris, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $24 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.2%. That turns an estimated $137,904,668 in gross revenue into roughly $107,323,734 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.99

List price $39.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

22.2%

Tiered 30 / 25 / 20%

Revenue estimates for Stellaris use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $24 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $137,904,668

To developer

$107,323,734

To developer: 77.8%

$107,323,734

Platform fee: 22.2%

$30,580,934

Epic Games Store

Gross revenue baseline: $137,904,668

To developer

$121,476,108

To developer: 88.1%

$121,476,108

Platform fee: 11.9%

$16,428,560

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $137,904,668

To developer

$96,533,267

To developer: 70.0%

$96,533,267

Platform fee: 30.0%

$41,371,400

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 10% by revenue in Simulation
10%

Top 10% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Stellaris ranks in the top 10% of 40 tracked simulation top-sellers, with estimated revenue 8× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

132.5h avg24.1h median

132.5h

Average Playtime

24.1h

Median Playtime

12.4h

Recent Activity (2 Weeks)

A median playtime of 24.1h and average of 132.5h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperParadox Development Studio
PublisherParadox Interactive
Release DateMay 8, 2016
Years on Market10 years
Current Price$39.99
Calibrated Avg. Selling Price$23.99
GenreSimulation
Peak Players13,727
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerMulti-playerCross-Platform MultiplayerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Stellaris earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Stellaris's total gross revenue on Steam at approximately $137,904,668.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $88,970,753
  • Calibrated midpoint (x31): $137,904,668
  • Optimistic estimate (x60): $266,912,260

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Stellaris sold on Steam?

With 185,433 Steam reviews and a 86% positive rating, we estimate Stellaris has sold between 3,708,660 and 11,125,980 copies, with a best estimate of 5,748,423.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Paradox Development Studio earn from Stellaris?

After Steam's tiered platform fee of effectively 22.2%, Paradox Development Studio keeps an estimated $107,323,734 from Stellaris's gross revenue of $137,904,668.

Here's the breakdown:

  • Gross Revenue: $137,904,668
  • Steam's Fee (22.2%): -$30,580,934
  • Developer Revenue: $107,323,734

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Stellaris?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Stellaris, with an estimated gross revenue of $137,904,668, this results in an effective rate of 22.2%. Steam keeps approximately $30,580,934 and Paradox Development Studio receives $107,323,734.

How accurate are these revenue estimates for Stellaris?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($88,970,753 to $266,912,260) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $24.

What would Stellaris earn on Epic Games Store instead?

If Stellaris generated the same gross revenue on the Epic Games Store, Paradox Development Studio would keep approximately $121,476,108 - that's $14,152,373 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $16,428,560. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $96,533,267.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Stellaris?

According to SteamSpy data, players spend an average of 132.5 hours in Stellaris, with a median playtime of 24.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Stellaris's Metacritic score?

Stellaris has a Metacritic score of 78/100, which is considered "generally favorable" by critics. The Steam community rates the game 86% positive based on 185,433 user reviews.