Frostpunk Steam key art
Frostpunk cover art

Steam revenue analysis

Frostpunk Steam Revenue & Sales Estimates

11 bit studios

$68.8MEst. Gross Revenue

3,953,472 estimated sales, 93% positive reviews, and $52,000,702.46 potentially retained by the developer after Steam's platform fees.

Simulation93% Positive$2.99MC 84

Revenue Overview

$68.8M

Gross Revenue

$52M

Developer Revenue

3,953,472

Est. Copies Sold

$8.6M

Revenue / Year (avg. 8 yr)

$43MLow estimate
$68.8MBest estimate
$128.9MHigh estimate

How the revenue splits

Gross Revenue
$68,750,878
Steam Platform Fee(24.4%)
−$16,750,176
Developer Revenue
$52,000,702

Developer vs. Steam

Developer: 75.6%($52,000,702)Steam: 24.4%($16,750,176)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$3,750,176

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
123,546Total Reviews
114,898positive (93%)
8,648negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    123,546 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Frostpunk, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.4%. That turns an estimated $68,750,878 in gross revenue into roughly $52,000,702 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.39

List price $2.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

24.4%

Tiered 30 / 25 / 20%

Revenue estimates for Frostpunk use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $68,750,878

To developer

$52,000,702

To developer: 75.6%

$52,000,702

Platform fee: 24.4%

$16,750,176

Epic Games Store

Gross revenue baseline: $68,750,878

To developer

$60,620,773

To developer: 88.2%

$60,620,773

Platform fee: 11.8%

$8,130,105

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $68,750,878

To developer

$48,125,615

To developer: 70.0%

$48,125,615

Platform fee: 30.0%

$20,625,263

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 22% by revenue in Simulation
22%

Top 22% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Frostpunk ranks in the top 22% of 40 tracked simulation top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.4h avg9.7h median

22.4h

Average Playtime

9.7h

Median Playtime

4h

Recent Activity (2 Weeks)

A median playtime of 9.7h and average of 22.4h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity18% still active

Game Details

Dataset updated: April 18, 2026

Developer11 bit studios
Publisher11 bit studios
Release DateApril 23, 2018
Years on Market8 years
Current Price$2.99
Calibrated Avg. Selling Price$17.39
GenreSimulation
Peak Players1,699
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Frostpunk earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Frostpunk's total gross revenue on Steam at approximately $68,750,878.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $42,969,299
  • Calibrated midpoint (x32): $68,750,878
  • Optimistic estimate (x60): $128,907,896

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Frostpunk sold on Steam?

With 123,546 Steam reviews and a 93% positive rating, we estimate Frostpunk has sold between 2,470,920 and 7,412,760 copies, with a best estimate of 3,953,472.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does 11 bit studios earn from Frostpunk?

After Steam's tiered platform fee of effectively 24.4%, 11 bit studios keeps an estimated $52,000,702 from Frostpunk's gross revenue of $68,750,878.

Here's the breakdown:

  • Gross Revenue: $68,750,878
  • Steam's Fee (24.4%): -$16,750,176
  • Developer Revenue: $52,000,702

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Frostpunk?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Frostpunk, with an estimated gross revenue of $68,750,878, this results in an effective rate of 24.4%. Steam keeps approximately $16,750,176 and 11 bit studios receives $52,000,702.

How accurate are these revenue estimates for Frostpunk?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($42,969,299 to $128,907,896) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $17.

What would Frostpunk earn on Epic Games Store instead?

If Frostpunk generated the same gross revenue on the Epic Games Store, 11 bit studios would keep approximately $60,620,773 - that's $8,620,070 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $8,130,105. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $48,125,615.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Frostpunk?

According to SteamSpy data, players spend an average of 22.4 hours in Frostpunk, with a median playtime of 9.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Frostpunk's Metacritic score?

Frostpunk has a Metacritic score of 84/100, which is considered "generally favorable" by critics. The Steam community rates the game 93% positive based on 123,546 user reviews.