Manor Lords Steam key art
Manor Lords cover art

Steam revenue analysis

Manor Lords Steam Revenue & Sales Estimates

Slavic Magic · Hooded Horse

$71.5MEst. Gross Revenue

2,235,720 estimated sales, 86% positive reviews, and $54,216,546.24 potentially retained by the developer after Steam's platform fees.

Simulation86% Positive$25.99

Revenue Overview

$71.5M

Gross Revenue

$54.2M

Developer Revenue

2,235,720

Est. Copies Sold

$35.8M

Revenue / Year (avg. 2 yr)

$46.1MLow estimate
$71.5MBest estimate
$138.4MHigh estimate

How the revenue splits

Gross Revenue
$71,520,683
Steam Platform Fee(24.2%)
−$17,304,137
Developer Revenue
$54,216,546

Developer vs. Steam

Developer: 75.8%($54,216,546)Steam: 24.2%($17,304,137)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$4,304,137

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
72,120Total Reviews
62,023positive (86%)
10,097negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    72,120 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Manor Lords, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $26, we estimate a realized average sale price of $32 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.2%. That turns an estimated $71,520,683 in gross revenue into roughly $54,216,546 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$31.99

List price $25.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

24.2%

Tiered 30 / 25 / 20%

Revenue estimates for Manor Lords use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $32 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $71,520,683

To developer

$54,216,546

To developer: 75.8%

$54,216,546

Platform fee: 24.2%

$17,304,137

Epic Games Store

Gross revenue baseline: $71,520,683

To developer

$63,058,201

To developer: 88.2%

$63,058,201

Platform fee: 11.8%

$8,462,482

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $71,520,683

To developer

$50,064,478

To developer: 70.0%

$50,064,478

Platform fee: 30.0%

$21,456,205

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 20% by revenue in Simulation
20%

Top 20% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Manor Lords ranks in the top 20% of 40 tracked simulation top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.1h avg10.2h median

20.1h

Average Playtime

10.2h

Median Playtime

5.9h

Recent Activity (2 Weeks)

Manor Lords keeps players engaged for an average of 20.1 hours – solid engagement for a simulation game.

Current Activity29% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSlavic Magic
PublisherHooded Horse
Release DateApril 25, 2024
Years on Market2 years
Current Price$25.99
Calibrated Avg. Selling Price$31.99
GenreSimulation
Peak Players1,977
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Manor Lords earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Manor Lords's total gross revenue on Steam at approximately $71,520,683.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $46,142,376
  • Calibrated midpoint (x31): $71,520,683
  • Optimistic estimate (x60): $138,427,128

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Manor Lords sold on Steam?

With 72,120 Steam reviews and a 86% positive rating, we estimate Manor Lords has sold between 1,442,400 and 4,327,200 copies, with a best estimate of 2,235,720.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Slavic Magic earn from Manor Lords?

After Steam's tiered platform fee of effectively 24.2%, Slavic Magic keeps an estimated $54,216,546 from Manor Lords's gross revenue of $71,520,683.

Here's the breakdown:

  • Gross Revenue: $71,520,683
  • Steam's Fee (24.2%): -$17,304,137
  • Developer Revenue: $54,216,546

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Manor Lords?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Manor Lords, with an estimated gross revenue of $71,520,683, this results in an effective rate of 24.2%. Steam keeps approximately $17,304,137 and Slavic Magic receives $54,216,546.

How accurate are these revenue estimates for Manor Lords?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($46,142,376 to $138,427,128) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $32.

What would Manor Lords earn on Epic Games Store instead?

If Manor Lords generated the same gross revenue on the Epic Games Store, Slavic Magic would keep approximately $63,058,201 - that's $8,841,655 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $8,462,482. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $50,064,478.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Manor Lords?

According to SteamSpy data, players spend an average of 20.1 hours in Manor Lords, with a median playtime of 10.2 hours. This indicates solid player engagement.