EA SPORTS FC™ 25 Steam key art
EA SPORTS FC™ 25 cover art

Steam revenue analysis

EA SPORTS FC™ 25 Steam Revenue & Sales Estimates

EA Canada · Electronic Arts

$141.7MEst. Gross Revenue

2,468,268 estimated sales, 50% positive reviews, and $110,323,120.42 potentially retained by the developer after Steam's platform fees.

Simulation50% Positive$69.99

Revenue Overview

$141.7M

Gross Revenue

$110.3M

Developer Revenue

2,468,268

Est. Copies Sold

$70.8M

Revenue / Year (avg. 2 yr)

$85.9MLow estimate
$141.7MBest estimate
$257.6MHigh estimate

How the revenue splits

Gross Revenue
$141,653,901
Steam Platform Fee(22.1%)
−$31,330,780
Developer Revenue
$110,323,120

Developer vs. Steam

Developer: 77.9%($110,323,120)Steam: 22.1%($31,330,780)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$18,330,780

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

50%positive
74,796Total Reviews
37,398positive (50%)
37,398negative (50%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    74,796 reviews and a 50% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For EA SPORTS FC™ 25, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $70, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.1%. That turns an estimated $141,653,901 in gross revenue into roughly $110,323,120 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$57.39

List price $69.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

22.1%

Tiered 30 / 25 / 20%

Revenue estimates for EA SPORTS FC™ 25 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $141,653,901

To developer

$110,323,120

To developer: 77.9%

$110,323,120

Platform fee: 22.1%

$31,330,780

Epic Games Store

Gross revenue baseline: $141,653,901

To developer

$124,775,432

To developer: 88.1%

$124,775,432

Platform fee: 11.9%

$16,878,468

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $141,653,901

To developer

$99,157,730

To developer: 70.0%

$99,157,730

Platform fee: 30.0%

$42,496,170

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 5% by revenue in Simulation
5%

Top 5% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

EA SPORTS FC™ 25 ranks in the top 5% of 40 tracked simulation top-sellers, with estimated revenue 8× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

164.5h avg75.3h median

164.5h

Average Playtime

75.3h

Median Playtime

7.6h

Recent Activity (2 Weeks)

A median playtime of 75.3h and average of 164.5h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperEA Canada
PublisherElectronic Arts
Release DateSeptember 25, 2024
Years on Market2 years
Current Price$69.99
Calibrated Avg. Selling Price$57.39
GenreSimulation
Peak Players42,032
SteamSpy Owners5,000,000 .. 10,000,000

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Frequently Asked Questions

How much has EA SPORTS FC™ 25 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate EA SPORTS FC™ 25's total gross revenue on Steam at approximately $141,653,901.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $85,850,849
  • Calibrated midpoint (x33): $141,653,901
  • Optimistic estimate (x60): $257,552,546

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has EA SPORTS FC™ 25 sold on Steam?

With 74,796 Steam reviews and a 50% positive rating, we estimate EA SPORTS FC™ 25 has sold between 1,495,920 and 4,487,760 copies, with a best estimate of 2,468,268.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does EA Canada earn from EA SPORTS FC™ 25?

After Steam's tiered platform fee of effectively 22.1%, EA Canada keeps an estimated $110,323,120 from EA SPORTS FC™ 25's gross revenue of $141,653,901.

Here's the breakdown:

  • Gross Revenue: $141,653,901
  • Steam's Fee (22.1%): -$31,330,780
  • Developer Revenue: $110,323,120

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from EA SPORTS FC™ 25?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For EA SPORTS FC™ 25, with an estimated gross revenue of $141,653,901, this results in an effective rate of 22.1%. Steam keeps approximately $31,330,780 and EA Canada receives $110,323,120.

How accurate are these revenue estimates for EA SPORTS FC™ 25?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($85,850,849 to $257,552,546) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $57.

What would EA SPORTS FC™ 25 earn on Epic Games Store instead?

If EA SPORTS FC™ 25 generated the same gross revenue on the Epic Games Store, EA Canada would keep approximately $124,775,432 - that's $14,452,312 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $16,878,468. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $99,157,730.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in EA SPORTS FC™ 25?

According to SteamSpy data, players spend an average of 164.5 hours in EA SPORTS FC™ 25, with a median playtime of 75.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.