Ranch Simulator: Build, Hunt, Farm Steam key art
Ranch Simulator: Build, Hunt, Farm cover art

Steam revenue analysis

Ranch Simulator: Build, Hunt, Farm Steam Revenue & Sales Estimates

Toxic Dog · Excalibur Games

$22.8MEst. Gross Revenue

1,152,608 estimated sales, 80% positive reviews, and $16,564,361.44 potentially retained by the developer after Steam's platform fees.

Simulation80% Positive$24.99

Revenue Overview

$22.8M

Gross Revenue

$16.6M

Developer Revenue

1,152,608

Est. Copies Sold

$7.6M

Revenue / Year (avg. 3 yr)

$14.2MLow estimate
$22.8MBest estimate
$42.7MHigh estimate

How the revenue splits

Gross Revenue
$22,752,482
Steam Platform Fee(27.2%)
−$6,188,120
Developer Revenue
$16,564,361

Developer vs. Steam

Developer: 72.8%($16,564,361)Steam: 27.2%($6,188,120)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,188,120
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

80%positive
36,019Total Reviews
28,815positive (80%)
7,204negative (20%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    36,019 reviews and a 80% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ranch Simulator: Build, Hunt, Farm, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.2%. That turns an estimated $22,752,482 in gross revenue into roughly $16,564,361 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$19.74

List price $24.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

27.2%

Tiered 30 / 25 / 20%

Revenue estimates for Ranch Simulator: Build, Hunt, Farm use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $22,752,482

To developer

$16,564,361

To developer: 72.8%

$16,564,361

Platform fee: 27.2%

$6,188,120

Epic Games Store

Gross revenue baseline: $22,752,482

To developer

$20,142,184

To developer: 88.5%

$20,142,184

Platform fee: 11.5%

$2,610,298

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $22,752,482

To developer

$15,926,737

To developer: 70.0%

$15,926,737

Platform fee: 30.0%

$6,825,745

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 37% by revenue in Simulation
37%

Top 37% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Ranch Simulator: Build, Hunt, Farm ranks in the top 37% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.8h avg7.4h median

15.8h

Average Playtime

7.4h

Median Playtime

5.4h

Recent Activity (2 Weeks)

A median playtime of 7.4h and average of 15.8h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity34% still active

Game Details

Dataset updated: April 18, 2026

DeveloperToxic Dog
PublisherExcalibur Games
Release DateNovember 2, 2023
Years on Market3 years
Current Price$24.99
Calibrated Avg. Selling Price$19.74
GenreSimulation
Peak Players1,488
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Ranch Simulator: Build, Hunt, Farm earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ranch Simulator: Build, Hunt, Farm's total gross revenue on Steam at approximately $22,752,482.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $14,220,301
  • Calibrated midpoint (x32): $22,752,482
  • Optimistic estimate (x60): $42,660,904

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ranch Simulator: Build, Hunt, Farm sold on Steam?

With 36,019 Steam reviews and a 80% positive rating, we estimate Ranch Simulator: Build, Hunt, Farm has sold between 720,380 and 2,161,140 copies, with a best estimate of 1,152,608.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Toxic Dog earn from Ranch Simulator: Build, Hunt, Farm?

After Steam's tiered platform fee of effectively 27.2%, Toxic Dog keeps an estimated $16,564,361 from Ranch Simulator: Build, Hunt, Farm's gross revenue of $22,752,482.

Here's the breakdown:

  • Gross Revenue: $22,752,482
  • Steam's Fee (27.2%): -$6,188,120
  • Developer Revenue: $16,564,361

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ranch Simulator: Build, Hunt, Farm?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ranch Simulator: Build, Hunt, Farm, with an estimated gross revenue of $22,752,482, this results in an effective rate of 27.2%. Steam keeps approximately $6,188,120 and Toxic Dog receives $16,564,361.

How accurate are these revenue estimates for Ranch Simulator: Build, Hunt, Farm?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($14,220,301 to $42,660,904) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $20.

What would Ranch Simulator: Build, Hunt, Farm earn on Epic Games Store instead?

If Ranch Simulator: Build, Hunt, Farm generated the same gross revenue on the Epic Games Store, Toxic Dog would keep approximately $20,142,184 - that's $3,577,823 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,610,298. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $15,926,737.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ranch Simulator: Build, Hunt, Farm?

According to SteamSpy data, players spend an average of 15.8 hours in Ranch Simulator: Build, Hunt, Farm, with a median playtime of 7.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.