Farming Simulator 25 Steam key art
Farming Simulator 25 cover art

Steam revenue analysis

Farming Simulator 25 Steam Revenue & Sales Estimates

GIANTS Software

$26.9MEst. Gross Revenue

1,007,250 estimated sales, 84% positive reviews, and $19,662,626.88 potentially retained by the developer after Steam's platform fees.

Simulation84% Positive$23.99

Revenue Overview

$26.9M

Gross Revenue

$19.7M

Developer Revenue

1,007,250

Est. Copies Sold

$13.4M

Revenue / Year (avg. 2 yr)

$17.9MLow estimate
$26.9MBest estimate
$53.8MHigh estimate

How the revenue splits

Gross Revenue
$26,883,503
Steam Platform Fee(26.9%)
−$7,220,876
Developer Revenue
$19,662,627

Developer vs. Steam

Developer: 73.1%($19,662,627)Steam: 26.9%($7,220,876)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,220,876
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
33,575Total Reviews
28,203positive (84%)
5,372negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    33,575 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Farming Simulator 25, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $24, we estimate a realized average sale price of $27 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.9%. That turns an estimated $26,883,503 in gross revenue into roughly $19,662,627 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$26.69

List price $23.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

26.9%

Tiered 30 / 25 / 20%

Revenue estimates for Farming Simulator 25 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $27 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $26,883,503

To developer

$19,662,627

To developer: 73.1%

$19,662,627

Platform fee: 26.9%

$7,220,876

Epic Games Store

Gross revenue baseline: $26,883,503

To developer

$23,777,482

To developer: 88.4%

$23,777,482

Platform fee: 11.6%

$3,106,020

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $26,883,503

To developer

$18,818,452

To developer: 70.0%

$18,818,452

Platform fee: 30.0%

$8,065,051

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 32% by revenue in Simulation
32%

Top 32% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Farming Simulator 25 ranks in the top 32% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

138.3h avg47.6h median

138.3h

Average Playtime

47.6h

Median Playtime

23.1h

Recent Activity (2 Weeks)

A median playtime of 47.6h and average of 138.3h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGIANTS Software
PublisherGIANTS Software
Release DateNovember 11, 2024
Years on Market2 years
Current Price$23.99
Calibrated Avg. Selling Price$26.69
GenreSimulation
Peak Players13,431
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Farming Simulator 25 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Farming Simulator 25's total gross revenue on Steam at approximately $26,883,503.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $17,922,335
  • Calibrated midpoint (x30): $26,883,503
  • Optimistic estimate (x60): $53,767,005

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Farming Simulator 25 sold on Steam?

With 33,575 Steam reviews and a 84% positive rating, we estimate Farming Simulator 25 has sold between 671,500 and 2,014,500 copies, with a best estimate of 1,007,250.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does GIANTS Software earn from Farming Simulator 25?

After Steam's tiered platform fee of effectively 26.9%, GIANTS Software keeps an estimated $19,662,627 from Farming Simulator 25's gross revenue of $26,883,503.

Here's the breakdown:

  • Gross Revenue: $26,883,503
  • Steam's Fee (26.9%): -$7,220,876
  • Developer Revenue: $19,662,627

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Farming Simulator 25?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Farming Simulator 25, with an estimated gross revenue of $26,883,503, this results in an effective rate of 26.9%. Steam keeps approximately $7,220,876 and GIANTS Software receives $19,662,627.

How accurate are these revenue estimates for Farming Simulator 25?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($17,922,335 to $53,767,005) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $27.

What would Farming Simulator 25 earn on Epic Games Store instead?

If Farming Simulator 25 generated the same gross revenue on the Epic Games Store, GIANTS Software would keep approximately $23,777,482 - that's $4,114,855 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,106,020. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $18,818,452.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Farming Simulator 25?

According to SteamSpy data, players spend an average of 138.3 hours in Farming Simulator 25, with a median playtime of 47.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.