Cities: Skylines Steam key art
Cities: Skylines cover art

Steam revenue analysis

Cities: Skylines Steam Revenue & Sales Estimates

Colossal Order · Paradox Interactive

$139MEst. Gross Revenue

9,651,950 estimated sales, 93% positive reviews, and $108,190,464.00 potentially retained by the developer after Steam's platform fees.

Simulation93% Positive$29.99MC 85

Revenue Overview

$139M

Gross Revenue

$108.2M

Developer Revenue

9,651,950

Est. Copies Sold

$12.6M

Revenue / Year (avg. 11 yr)

$79.4MLow estimate
$139MBest estimate
$238.3MHigh estimate

How the revenue splits

Gross Revenue
$138,988,080
Steam Platform Fee(22.2%)
−$30,797,616
Developer Revenue
$108,190,464

Developer vs. Steam

Developer: 77.8%($108,190,464)Steam: 22.2%($30,797,616)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$17,797,616

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
275,770Total Reviews
256,466positive (93%)
19,304negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    275,770 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Cities: Skylines, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.2%. That turns an estimated $138,988,080 in gross revenue into roughly $108,190,464 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.40

List price $29.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

22.2%

Tiered 30 / 25 / 20%

Revenue estimates for Cities: Skylines use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $138,988,080

To developer

$108,190,464

To developer: 77.8%

$108,190,464

Platform fee: 22.2%

$30,797,616

Epic Games Store

Gross revenue baseline: $138,988,080

To developer

$122,429,510

To developer: 88.1%

$122,429,510

Platform fee: 11.9%

$16,558,570

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $138,988,080

To developer

$97,291,656

To developer: 70.0%

$97,291,656

Platform fee: 30.0%

$41,696,424

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 7% by revenue in Simulation
7%

Top 7% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Cities: Skylines ranks in the top 7% of 40 tracked simulation top-sellers, with estimated revenue 8× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

57.9h avg13.4h median

57.9h

Average Playtime

13.4h

Median Playtime

5.3h

Recent Activity (2 Weeks)

A median playtime of 13.4h and average of 57.9h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperColossal Order
PublisherParadox Interactive
Release DateMarch 9, 2015
Years on Market11 years
Current Price$29.99
Calibrated Avg. Selling Price$14.40
GenreSimulation
Peak Players8,842
SteamSpy Owners10,000,000 .. 20,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Cities: Skylines earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Cities: Skylines's total gross revenue on Steam at approximately $138,988,080.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $79,421,760
  • Calibrated midpoint (x35): $138,988,080
  • Optimistic estimate (x60): $238,265,280

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Cities: Skylines sold on Steam?

With 275,770 Steam reviews and a 93% positive rating, we estimate Cities: Skylines has sold between 5,515,400 and 16,546,200 copies, with a best estimate of 9,651,950.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Colossal Order earn from Cities: Skylines?

After Steam's tiered platform fee of effectively 22.2%, Colossal Order keeps an estimated $108,190,464 from Cities: Skylines's gross revenue of $138,988,080.

Here's the breakdown:

  • Gross Revenue: $138,988,080
  • Steam's Fee (22.2%): -$30,797,616
  • Developer Revenue: $108,190,464

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Cities: Skylines?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Cities: Skylines, with an estimated gross revenue of $138,988,080, this results in an effective rate of 22.2%. Steam keeps approximately $30,797,616 and Colossal Order receives $108,190,464.

How accurate are these revenue estimates for Cities: Skylines?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($79,421,760 to $238,265,280) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $14.

What would Cities: Skylines earn on Epic Games Store instead?

If Cities: Skylines generated the same gross revenue on the Epic Games Store, Colossal Order would keep approximately $122,429,510 - that's $14,239,046 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $16,558,570. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $97,291,656.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Cities: Skylines?

According to SteamSpy data, players spend an average of 57.9 hours in Cities: Skylines, with a median playtime of 13.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Cities: Skylines's Metacritic score?

Cities: Skylines has a Metacritic score of 85/100, which is considered "generally favorable" by critics. The Steam community rates the game 93% positive based on 275,770 user reviews.