Startup Company Steam key art
Startup Company cover art

Steam revenue analysis

Startup Company Steam Revenue & Sales Estimates

Hovgaard Games

$2.1MEst. Gross Revenue

175,798 estimated sales, 82% positive reviews, and $1,454,552.65 potentially retained by the developer after Steam's platform fees.

Action82% Positive$12.99

Revenue Overview

$2.1M

Gross Revenue

$1.5M

Developer Revenue

175,798

Est. Copies Sold

$2.1M

Revenue / Year (avg. 1 yr)

$1.4MLow estimate
$2.1MBest estimate
$4.3MHigh estimate

How the revenue splits

Gross Revenue
$2,077,932
Steam Platform Fee(30.0%)
−$623,380
Developer Revenue
$1,454,553

Developer vs. Steam

Developer: 70.0%($1,454,553)Steam: 30.0%($623,380)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$623,380
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
6,062Total Reviews
4,971positive (82%)
1,091negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,062 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Startup Company, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,077,932 in gross revenue into roughly $1,454,553 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.82

List price $12.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Startup Company use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,077,932

To developer

$1,454,553

To developer: 70.0%

$1,454,553

Platform fee: 30.0%

$623,380

Epic Games Store

Gross revenue baseline: $2,077,932

To developer

$1,948,580

To developer: 93.8%

$1,948,580

Platform fee: 6.2%

$129,352

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.2%.

GOG

Gross revenue baseline: $2,077,932

To developer

$1,454,553

To developer: 70.0%

$1,454,553

Platform fee: 30.0%

$623,380

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 86% by revenue in Action
86%

Top 86% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Startup Company ranks in the top 86% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.3h avg7.8h median

18.3h

Average Playtime

7.8h

Median Playtime

1.1h

Recent Activity (2 Weeks)

A median playtime of 7.8h and average of 18.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperHovgaard Games
PublisherHovgaard Games
Release Date
Years on Market1 year
Current Price$12.99
Calibrated Avg. Selling Price$11.82
GenreAction
Peak Players49
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Startup Company earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Startup Company's total gross revenue on Steam at approximately $2,077,932.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,433,057
  • Calibrated midpoint (x29): $2,077,932
  • Optimistic estimate (x60): $4,299,170

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Startup Company sold on Steam?

With 6,062 Steam reviews and a 82% positive rating, we estimate Startup Company has sold between 121,240 and 363,720 copies, with a best estimate of 175,798.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Hovgaard Games earn from Startup Company?

After Steam's tiered platform fee of effectively 30.0%, Hovgaard Games keeps an estimated $1,454,553 from Startup Company's gross revenue of $2,077,932.

Here's the breakdown:

  • Gross Revenue: $2,077,932
  • Steam's Fee (30.0%): -$623,380
  • Developer Revenue: $1,454,553

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Startup Company?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Startup Company, with an estimated gross revenue of $2,077,932, this results in an effective rate of 30.0%. Steam keeps approximately $623,380 and Hovgaard Games receives $1,454,553.

How accurate are these revenue estimates for Startup Company?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,433,057 to $4,299,170) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $12.

What would Startup Company earn on Epic Games Store instead?

If Startup Company generated the same gross revenue on the Epic Games Store, Hovgaard Games would keep approximately $1,948,580 - that's $494,028 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $129,352. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,454,553.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Startup Company?

According to SteamSpy data, players spend an average of 18.3 hours in Startup Company, with a median playtime of 7.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.