Animal Revolt Battle Simulator Steam key art
Animal Revolt Battle Simulator cover art

Steam revenue analysis

Animal Revolt Battle Simulator Steam Revenue & Sales Estimates

VDimension

$2.3MEst. Gross Revenue

169,820 estimated sales, 96% positive reviews, and $1,621,441.36 potentially retained by the developer after Steam's platform fees.

Action96% Positive$14.99

Revenue Overview

$2.3M

Gross Revenue

$1.6M

Developer Revenue

169,820

Est. Copies Sold

$2.3M

Revenue / Year (avg. 1 yr)

$1.7MLow estimate
$2.3MBest estimate
$5MHigh estimate

How the revenue splits

Gross Revenue
$2,316,345
Steam Platform Fee(30.0%)
−$694,903
Developer Revenue
$1,621,441

Developer vs. Steam

Developer: 70.0%($1,621,441)Steam: 30.0%($694,903)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$694,903
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
6,065Total Reviews
5,822positive (96%)
243negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,065 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Animal Revolt Battle Simulator, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,316,345 in gross revenue into roughly $1,621,441 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Animal Revolt Battle Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,316,345

To developer

$1,621,441

To developer: 70.0%

$1,621,441

Platform fee: 30.0%

$694,903

Epic Games Store

Gross revenue baseline: $2,316,345

To developer

$2,158,383

To developer: 93.2%

$2,158,383

Platform fee: 6.8%

$157,961

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.8%.

GOG

Gross revenue baseline: $2,316,345

To developer

$1,621,441

To developer: 70.0%

$1,621,441

Platform fee: 30.0%

$694,903

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 83% by revenue in Action
83%

Top 83% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Animal Revolt Battle Simulator ranks in the top 83% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.9h avg2.3h median

17.9h

Average Playtime

2.3h

Median Playtime

A median playtime of 2.3h and average of 17.9h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperVDimension
PublisherVDimension
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players165
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsSteam WorkshopIncludes level editorFamily Sharing

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Frequently Asked Questions

How much has Animal Revolt Battle Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Animal Revolt Battle Simulator's total gross revenue on Steam at approximately $2,316,345.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,654,532
  • Calibrated midpoint (x28): $2,316,345
  • Optimistic estimate (x60): $4,963,596

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Animal Revolt Battle Simulator sold on Steam?

With 6,065 Steam reviews and a 96% positive rating, we estimate Animal Revolt Battle Simulator has sold between 121,300 and 363,900 copies, with a best estimate of 169,820.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does VDimension earn from Animal Revolt Battle Simulator?

After Steam's tiered platform fee of effectively 30.0%, VDimension keeps an estimated $1,621,441 from Animal Revolt Battle Simulator's gross revenue of $2,316,345.

Here's the breakdown:

  • Gross Revenue: $2,316,345
  • Steam's Fee (30.0%): -$694,903
  • Developer Revenue: $1,621,441

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Animal Revolt Battle Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Animal Revolt Battle Simulator, with an estimated gross revenue of $2,316,345, this results in an effective rate of 30.0%. Steam keeps approximately $694,903 and VDimension receives $1,621,441.

How accurate are these revenue estimates for Animal Revolt Battle Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,654,532 to $4,963,596) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $14.

What would Animal Revolt Battle Simulator earn on Epic Games Store instead?

If Animal Revolt Battle Simulator generated the same gross revenue on the Epic Games Store, VDimension would keep approximately $2,158,383 - that's $536,942 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $157,961. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,621,441.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Animal Revolt Battle Simulator?

According to SteamSpy data, players spend an average of 17.9 hours in Animal Revolt Battle Simulator, with a median playtime of 2.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.