Meme Mayhem Steam key art
Meme Mayhem cover art

Steam revenue analysis

Meme Mayhem Steam Revenue & Sales Estimates

Cr3 Studio

$2.7MEst. Gross Revenue

169,792 estimated sales, 80% positive reviews, and $1,877,899.52 potentially retained by the developer after Steam's platform fees.

Action80% Positive$16.99

Revenue Overview

$2.7M

Gross Revenue

$1.9M

Developer Revenue

169,792

Est. Copies Sold

$2.7M

Revenue / Year (avg. 1 yr)

$1.9MLow estimate
$2.7MBest estimate
$5.7MHigh estimate

How the revenue splits

Gross Revenue
$2,682,714
Steam Platform Fee(30.0%)
−$804,814
Developer Revenue
$1,877,900

Developer vs. Steam

Developer: 70.0%($1,877,900)Steam: 30.0%($804,814)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$804,814
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

80%positive
6,064Total Reviews
4,851positive (80%)
1,213negative (20%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,064 reviews and a 80% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Meme Mayhem, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $17, we estimate a realized average sale price of $16 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,682,714 in gross revenue into roughly $1,877,900 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$15.80

List price $16.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Meme Mayhem use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $16 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,682,714

To developer

$1,877,900

To developer: 70.0%

$1,877,900

Platform fee: 30.0%

$804,814

Epic Games Store

Gross revenue baseline: $2,682,714

To developer

$2,480,788

To developer: 92.5%

$2,480,788

Platform fee: 7.5%

$201,926

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.5%.

GOG

Gross revenue baseline: $2,682,714

To developer

$1,877,900

To developer: 70.0%

$1,877,900

Platform fee: 30.0%

$804,814

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 78% by revenue in Action
78%

Top 78% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Meme Mayhem ranks in the top 78% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

24.9h avg16.7h median

24.9h

Average Playtime

16.7h

Median Playtime

18.3h

Recent Activity (2 Weeks)

Meme Mayhem keeps players engaged for an average of 24.9 hours – solid engagement for a action game.

Current Activity73% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCr3 Studio
PublisherCr3 Studio
Release Date
Years on Market1 year
Current Price$16.99
Calibrated Avg. Selling Price$15.80
GenreAction
Peak Players225
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsSteam WorkshopSteam CloudFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Meme Mayhem earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Meme Mayhem's total gross revenue on Steam at approximately $2,682,714.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,916,224
  • Calibrated midpoint (x28): $2,682,714
  • Optimistic estimate (x60): $5,748,672

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Meme Mayhem sold on Steam?

With 6,064 Steam reviews and a 80% positive rating, we estimate Meme Mayhem has sold between 121,280 and 363,840 copies, with a best estimate of 169,792.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Cr3 Studio earn from Meme Mayhem?

After Steam's tiered platform fee of effectively 30.0%, Cr3 Studio keeps an estimated $1,877,900 from Meme Mayhem's gross revenue of $2,682,714.

Here's the breakdown:

  • Gross Revenue: $2,682,714
  • Steam's Fee (30.0%): -$804,814
  • Developer Revenue: $1,877,900

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Meme Mayhem?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Meme Mayhem, with an estimated gross revenue of $2,682,714, this results in an effective rate of 30.0%. Steam keeps approximately $804,814 and Cr3 Studio receives $1,877,900.

How accurate are these revenue estimates for Meme Mayhem?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,916,224 to $5,748,672) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $16.

What would Meme Mayhem earn on Epic Games Store instead?

If Meme Mayhem generated the same gross revenue on the Epic Games Store, Cr3 Studio would keep approximately $2,480,788 - that's $602,888 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $201,926. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,877,900.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Meme Mayhem?

According to SteamSpy data, players spend an average of 24.9 hours in Meme Mayhem, with a median playtime of 16.7 hours. This indicates solid player engagement.