Axiom Verge Steam key art
Axiom Verge cover art

Steam revenue analysis

Axiom Verge Steam Revenue & Sales Estimates

Thomas Happ Games LLC

$3.2MEst. Gross Revenue

169,792 estimated sales, 91% positive reviews, and $2,209,503.30 potentially retained by the developer after Steam's platform fees.

Action91% Positive$19.99MC 80

Revenue Overview

$3.2M

Gross Revenue

$2.2M

Developer Revenue

169,792

Est. Copies Sold

$3.2M

Revenue / Year (avg. 1 yr)

$2.3MLow estimate
$3.2MBest estimate
$6.8MHigh estimate

How the revenue splits

Gross Revenue
$3,156,433
Steam Platform Fee(30.0%)
−$946,930
Developer Revenue
$2,209,503

Developer vs. Steam

Developer: 70.0%($2,209,503)Steam: 30.0%($946,930)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$946,930
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
6,064Total Reviews
5,518positive (91%)
546negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,064 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Axiom Verge, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,156,433 in gross revenue into roughly $2,209,503 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Axiom Verge use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,156,433

To developer

$2,209,503

To developer: 70.0%

$2,209,503

Platform fee: 30.0%

$946,930

Epic Games Store

Gross revenue baseline: $3,156,433

To developer

$2,897,661

To developer: 91.8%

$2,897,661

Platform fee: 8.2%

$258,772

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.2%.

GOG

Gross revenue baseline: $3,156,433

To developer

$2,209,503

To developer: 70.0%

$2,209,503

Platform fee: 30.0%

$946,930

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 72% by revenue in Action
72%

Top 72% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Axiom Verge ranks in the top 72% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.4h avg5.7h median

7.4h

Average Playtime

5.7h

Median Playtime

0.9h

Recent Activity (2 Weeks)

Axiom Verge keeps players engaged for an average of 7.4 hours – solid engagement for a action game.

Current Activity12% still active

Game Details

Dataset updated: April 18, 2026

DeveloperThomas Happ Games LLC
PublisherThomas Happ Games LLC
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players17
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudSteam LeaderboardsRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Axiom Verge earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Axiom Verge's total gross revenue on Steam at approximately $3,156,433.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,254,595
  • Calibrated midpoint (x28): $3,156,433
  • Optimistic estimate (x60): $6,763,786

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Axiom Verge sold on Steam?

With 6,064 Steam reviews and a 91% positive rating, we estimate Axiom Verge has sold between 121,280 and 363,840 copies, with a best estimate of 169,792.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Thomas Happ Games LLC earn from Axiom Verge?

After Steam's tiered platform fee of effectively 30.0%, Thomas Happ Games LLC keeps an estimated $2,209,503 from Axiom Verge's gross revenue of $3,156,433.

Here's the breakdown:

  • Gross Revenue: $3,156,433
  • Steam's Fee (30.0%): -$946,930
  • Developer Revenue: $2,209,503

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Axiom Verge?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Axiom Verge, with an estimated gross revenue of $3,156,433, this results in an effective rate of 30.0%. Steam keeps approximately $946,930 and Thomas Happ Games LLC receives $2,209,503.

How accurate are these revenue estimates for Axiom Verge?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,254,595 to $6,763,786) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Axiom Verge earn on Epic Games Store instead?

If Axiom Verge generated the same gross revenue on the Epic Games Store, Thomas Happ Games LLC would keep approximately $2,897,661 - that's $688,158 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $258,772. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,209,503.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Axiom Verge?

According to SteamSpy data, players spend an average of 7.4 hours in Axiom Verge, with a median playtime of 5.7 hours. This indicates solid player engagement.

What is Axiom Verge's Metacritic score?

Axiom Verge has a Metacritic score of 80/100, which is considered "generally favorable" by critics. The Steam community rates the game 91% positive based on 6,064 user reviews.