Spiritfarer®: Farewell Edition Steam key art
Spiritfarer®: Farewell Edition cover art

Steam revenue analysis

Spiritfarer®: Farewell Edition Steam Revenue & Sales Estimates

Thunder Lotus

$26.6MEst. Gross Revenue

1,346,093 estimated sales, 95% positive reviews, and $19,479,385.35 potentially retained by the developer after Steam's platform fees.

Adventure95% Positive$29.99

Revenue Overview

$26.6M

Gross Revenue

$19.5M

Developer Revenue

1,346,093

Est. Copies Sold

$4.4M

Revenue / Year (avg. 6 yr)

$18.4MLow estimate
$26.6MBest estimate
$55.1MHigh estimate

How the revenue splits

Gross Revenue
$26,639,180
Steam Platform Fee(26.9%)
−$7,159,795
Developer Revenue
$19,479,385

Developer vs. Steam

Developer: 73.1%($19,479,385)Steam: 26.9%($7,159,795)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,159,795
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
46,417Total Reviews
44,096positive (95%)
2,321negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    46,417 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Spiritfarer®: Farewell Edition, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.9%. That turns an estimated $26,639,180 in gross revenue into roughly $19,479,385 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$19.79

List price $29.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

26.9%

Tiered 30 / 25 / 20%

Revenue estimates for Spiritfarer®: Farewell Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $26,639,180

To developer

$19,479,385

To developer: 73.1%

$19,479,385

Platform fee: 26.9%

$7,159,795

Epic Games Store

Gross revenue baseline: $26,639,180

To developer

$23,562,479

To developer: 88.5%

$23,562,479

Platform fee: 11.5%

$3,076,702

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $26,639,180

To developer

$18,647,426

To developer: 70.0%

$18,647,426

Platform fee: 30.0%

$7,991,754

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 15% by revenue in Adventure
15%

Top 15% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Spiritfarer®: Farewell Edition ranks in the top 15% of 116 tracked adventure top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.4h avg5.7h median

15.4h

Average Playtime

5.7h

Median Playtime

6h

Recent Activity (2 Weeks)

A median playtime of 5.7h and average of 15.4h suggest a dedicated core community playing this adventure game well beyond the typical player.

Current Activity39% still active

Game Details

Dataset updated: April 18, 2026

DeveloperThunder Lotus
PublisherThunder Lotus
Release DateAugust 17, 2020
Years on Market6 years
Current Price$29.99
Calibrated Avg. Selling Price$19.79
GenreAdventure
Peak Players702
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Spiritfarer®: Farewell Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Spiritfarer®: Farewell Edition's total gross revenue on Steam at approximately $26,639,180.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $18,371,849
  • Calibrated midpoint (x29): $26,639,180
  • Optimistic estimate (x60): $55,115,546

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Spiritfarer®: Farewell Edition sold on Steam?

With 46,417 Steam reviews and a 95% positive rating, we estimate Spiritfarer®: Farewell Edition has sold between 928,340 and 2,785,020 copies, with a best estimate of 1,346,093.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Thunder Lotus earn from Spiritfarer®: Farewell Edition?

After Steam's tiered platform fee of effectively 26.9%, Thunder Lotus keeps an estimated $19,479,385 from Spiritfarer®: Farewell Edition's gross revenue of $26,639,180.

Here's the breakdown:

  • Gross Revenue: $26,639,180
  • Steam's Fee (26.9%): -$7,159,795
  • Developer Revenue: $19,479,385

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Spiritfarer®: Farewell Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Spiritfarer®: Farewell Edition, with an estimated gross revenue of $26,639,180, this results in an effective rate of 26.9%. Steam keeps approximately $7,159,795 and Thunder Lotus receives $19,479,385.

How accurate are these revenue estimates for Spiritfarer®: Farewell Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($18,371,849 to $55,115,546) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $20.

What would Spiritfarer®: Farewell Edition earn on Epic Games Store instead?

If Spiritfarer®: Farewell Edition generated the same gross revenue on the Epic Games Store, Thunder Lotus would keep approximately $23,562,479 - that's $4,083,093 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,076,702. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $18,647,426.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Spiritfarer®: Farewell Edition?

According to SteamSpy data, players spend an average of 15.4 hours in Spiritfarer®: Farewell Edition, with a median playtime of 5.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.