LoveChoice Steam key art
LoveChoice cover art

Steam revenue analysis

LoveChoice Steam Revenue & Sales Estimates

Akaba Studio

$1.4MEst. Gross Revenue

1,118,370 estimated sales, 93% positive reviews, and $994,230.93 potentially retained by the developer after Steam's platform fees.

Adventure93% Positive$1.99

Revenue Overview

$1.4M

Gross Revenue

$994.2K

Developer Revenue

1,118,370

Est. Copies Sold

$284.1K

Revenue / Year (avg. 5 yr)

$860.8KLow estimate
$1.4MBest estimate
$2.6MHigh estimate

How the revenue splits

Gross Revenue
$1,420,330
Steam Platform Fee(30.0%)
−$426,099
Developer Revenue
$994,231

Developer vs. Steam

Developer: 70.0%($994,231)Steam: 30.0%($426,099)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$426,099
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
33,890Total Reviews
31,518positive (93%)
2,372negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    33,890 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For LoveChoice, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $1 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,420,330 in gross revenue into roughly $994,231 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$1.27

List price $1.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for LoveChoice use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $1 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,420,330

To developer

$994,231

To developer: 70.0%

$994,231

Platform fee: 30.0%

$426,099

Epic Games Store

Gross revenue baseline: $1,420,330

To developer

$1,369,890

To developer: 96.4%

$1,369,890

Platform fee: 3.6%

$50,440

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 3.6%.

GOG

Gross revenue baseline: $1,420,330

To developer

$994,231

To developer: 70.0%

$994,231

Platform fee: 30.0%

$426,099

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 92% by revenue in Adventure
92%

Top 92% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

LoveChoice ranks in the top 92% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.2h avg1.5h median

2.2h

Average Playtime

1.5h

Median Playtime

0h

Recent Activity (2 Weeks)

LoveChoice keeps players engaged for an average of 2.2 hours – solid engagement for a adventure game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAkaba Studio
PublisherAkaba Studio
Release DateNovember 14, 2021
Years on Market5 years
Current Price$1.99
Calibrated Avg. Selling Price$1.27
GenreAdventure
Peak Players92
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has LoveChoice earned on Steam?

Based on our analysis using the Boxleiter method, we estimate LoveChoice's total gross revenue on Steam at approximately $1,420,330.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $860,806
  • Calibrated midpoint (x33): $1,420,330
  • Optimistic estimate (x60): $2,582,418

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has LoveChoice sold on Steam?

With 33,890 Steam reviews and a 93% positive rating, we estimate LoveChoice has sold between 677,800 and 2,033,400 copies, with a best estimate of 1,118,370.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Akaba Studio earn from LoveChoice?

After Steam's tiered platform fee of effectively 30.0%, Akaba Studio keeps an estimated $994,231 from LoveChoice's gross revenue of $1,420,330.

Here's the breakdown:

  • Gross Revenue: $1,420,330
  • Steam's Fee (30.0%): -$426,099
  • Developer Revenue: $994,231

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from LoveChoice?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For LoveChoice, with an estimated gross revenue of $1,420,330, this results in an effective rate of 30.0%. Steam keeps approximately $426,099 and Akaba Studio receives $994,231.

How accurate are these revenue estimates for LoveChoice?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($860,806 to $2,582,418) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $1.

What would LoveChoice earn on Epic Games Store instead?

If LoveChoice generated the same gross revenue on the Epic Games Store, Akaba Studio would keep approximately $1,369,890 - that's $375,659 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $50,440. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $994,231.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in LoveChoice?

According to SteamSpy data, players spend an average of 2.2 hours in LoveChoice, with a median playtime of 1.5 hours. This indicates solid player engagement.