Jotun: Valhalla Edition Steam key art
Jotun: Valhalla Edition cover art

Steam revenue analysis

Jotun: Valhalla Edition Steam Revenue & Sales Estimates

Thunder Lotus

$2.2MEst. Gross Revenue

312,317 estimated sales, 77% positive reviews, and $1,508,491.11 potentially retained by the developer after Steam's platform fees.

Action77% Positive$14.99

Revenue Overview

$2.2M

Gross Revenue

$1.5M

Developer Revenue

312,317

Est. Copies Sold

$195.9K

Revenue / Year (avg. 11 yr)

$1.2MLow estimate
$2.2MBest estimate
$3.5MHigh estimate

How the revenue splits

Gross Revenue
$2,154,987
Steam Platform Fee(30.0%)
−$646,496
Developer Revenue
$1,508,491

Developer vs. Steam

Developer: 70.0%($1,508,491)Steam: 30.0%($646,496)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$646,496
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

77%positive
8,441Total Reviews
6,500positive (77%)
1,941negative (23%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,441 reviews and a 77% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Jotun: Valhalla Edition, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,154,987 in gross revenue into roughly $1,508,491 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.90

List price $14.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Jotun: Valhalla Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,154,987

To developer

$1,508,491

To developer: 70.0%

$1,508,491

Platform fee: 30.0%

$646,496

Epic Games Store

Gross revenue baseline: $2,154,987

To developer

$2,016,389

To developer: 93.6%

$2,016,389

Platform fee: 6.4%

$138,598

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.4%.

GOG

Gross revenue baseline: $2,154,987

To developer

$1,508,491

To developer: 70.0%

$1,508,491

Platform fee: 30.0%

$646,496

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 85% by revenue in Action
85%

Top 85% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Jotun: Valhalla Edition ranks in the top 85% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.1h avg2.1h median

3.1h

Average Playtime

2.1h

Median Playtime

Jotun: Valhalla Edition keeps players engaged for an average of 3.1 hours – solid engagement for a action game.

Game Details

Dataset updated: June 11, 2026

DeveloperThunder Lotus
PublisherThunder Lotus
Release DateSeptember 28, 2015
Years on Market11 years
Current Price$14.99
Calibrated Avg. Selling Price$6.90
GenreAction
Peak Players3
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Jotun: Valhalla Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Jotun: Valhalla Edition's total gross revenue on Steam at approximately $2,154,987.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,164,858
  • Calibrated midpoint (x37): $2,154,987
  • Optimistic estimate (x60): $3,494,574

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Jotun: Valhalla Edition sold on Steam?

With 8,441 Steam reviews and a 77% positive rating, we estimate Jotun: Valhalla Edition has sold between 168,820 and 506,460 copies, with a best estimate of 312,317.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does Thunder Lotus earn from Jotun: Valhalla Edition?

After Steam's tiered platform fee of effectively 30.0%, Thunder Lotus keeps an estimated $1,508,491 from Jotun: Valhalla Edition's gross revenue of $2,154,987.

Here's the breakdown:

  • Gross Revenue: $2,154,987
  • Steam's Fee (30.0%): -$646,496
  • Developer Revenue: $1,508,491

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Jotun: Valhalla Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Jotun: Valhalla Edition, with an estimated gross revenue of $2,154,987, this results in an effective rate of 30.0%. Steam keeps approximately $646,496 and Thunder Lotus receives $1,508,491.

How accurate are these revenue estimates for Jotun: Valhalla Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,164,858 to $3,494,574) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $7.

What would Jotun: Valhalla Edition earn on Epic Games Store instead?

If Jotun: Valhalla Edition generated the same gross revenue on the Epic Games Store, Thunder Lotus would keep approximately $2,016,389 - that's $507,898 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $138,598. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,508,491.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Jotun: Valhalla Edition?

According to SteamSpy data, players spend an average of 3.1 hours in Jotun: Valhalla Edition, with a median playtime of 2.1 hours. This indicates solid player engagement.