Smalland: Survive the Wilds Steam key art
Smalland: Survive the Wilds cover art

Steam revenue analysis

Smalland: Survive the Wilds Steam Revenue & Sales Estimates

Merge Games · Maximum Entertainment

$7.1MEst. Gross Revenue

261,609 estimated sales, 83% positive reviews, and $4,997,516.73 potentially retained by the developer after Steam's platform fees.

Action83% Positive$34.99

Revenue Overview

$7.1M

Gross Revenue

$5M

Developer Revenue

261,609

Est. Copies Sold

$3.6M

Revenue / Year (avg. 2 yr)

$4.6MLow estimate
$7.1MBest estimate
$13.8MHigh estimate

How the revenue splits

Gross Revenue
$7,139,310
Steam Platform Fee(30.0%)
−$2,141,793
Developer Revenue
$4,997,517

Developer vs. Steam

Developer: 70.0%($4,997,517)Steam: 30.0%($2,141,793)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,141,793
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

83%positive
8,439Total Reviews
7,004positive (83%)
1,435negative (17%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,439 reviews and a 83% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Smalland: Survive the Wilds, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $27 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,139,310 in gross revenue into roughly $4,997,517 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.29

List price $34.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Smalland: Survive the Wilds use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $27 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,139,310

To developer

$4,997,517

To developer: 70.0%

$4,997,517

Platform fee: 30.0%

$2,141,793

Epic Games Store

Gross revenue baseline: $7,139,310

To developer

$6,402,592

To developer: 89.7%

$6,402,592

Platform fee: 10.3%

$736,717

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.3%.

GOG

Gross revenue baseline: $7,139,310

To developer

$4,997,517

To developer: 70.0%

$4,997,517

Platform fee: 30.0%

$2,141,793

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Action
44%

Top 44% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Smalland: Survive the Wilds ranks in the top 44% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.4h avg8.8h median

16.4h

Average Playtime

8.8h

Median Playtime

3.2h

Recent Activity (2 Weeks)

Smalland: Survive the Wilds keeps players engaged for an average of 16.4 hours – solid engagement for a action game.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMerge Games
PublisherMaximum Entertainment
Release DateFebruary 14, 2024
Years on Market2 years
Current Price$34.99
Calibrated Avg. Selling Price$27.29
GenreAction
Peak Players338
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Smalland: Survive the Wilds earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Smalland: Survive the Wilds's total gross revenue on Steam at approximately $7,139,310.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,606,006
  • Calibrated midpoint (x31): $7,139,310
  • Optimistic estimate (x60): $13,818,019

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Smalland: Survive the Wilds sold on Steam?

With 8,439 Steam reviews and a 83% positive rating, we estimate Smalland: Survive the Wilds has sold between 168,780 and 506,340 copies, with a best estimate of 261,609.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Merge Games earn from Smalland: Survive the Wilds?

After Steam's tiered platform fee of effectively 30.0%, Merge Games keeps an estimated $4,997,517 from Smalland: Survive the Wilds's gross revenue of $7,139,310.

Here's the breakdown:

  • Gross Revenue: $7,139,310
  • Steam's Fee (30.0%): -$2,141,793
  • Developer Revenue: $4,997,517

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Smalland: Survive the Wilds?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Smalland: Survive the Wilds, with an estimated gross revenue of $7,139,310, this results in an effective rate of 30.0%. Steam keeps approximately $2,141,793 and Merge Games receives $4,997,517.

How accurate are these revenue estimates for Smalland: Survive the Wilds?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,606,006 to $13,818,019) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $27.

What would Smalland: Survive the Wilds earn on Epic Games Store instead?

If Smalland: Survive the Wilds generated the same gross revenue on the Epic Games Store, Merge Games would keep approximately $6,402,592 - that's $1,405,076 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $736,717. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,997,517.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Smalland: Survive the Wilds?

According to SteamSpy data, players spend an average of 16.4 hours in Smalland: Survive the Wilds, with a median playtime of 8.8 hours. This indicates solid player engagement.