Spelunky Steam key art
Spelunky cover art

Steam revenue analysis

Spelunky Steam Revenue & Sales Estimates

Mossmouth

$6.4MEst. Gross Revenue

472,497 estimated sales, 92% positive reviews, and $4,511,401.36 potentially retained by the developer after Steam's platform fees.

Action92% Positive$14.99

Revenue Overview

$6.4M

Gross Revenue

$4.5M

Developer Revenue

472,497

Est. Copies Sold

$6.4M

Revenue / Year (avg. 1 yr)

$4.4MLow estimate
$6.4MBest estimate
$13.3MHigh estimate

How the revenue splits

Gross Revenue
$6,444,859
Steam Platform Fee(30.0%)
−$1,933,458
Developer Revenue
$4,511,401

Developer vs. Steam

Developer: 70.0%($4,511,401)Steam: 30.0%($1,933,458)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,933,458
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
16,293Total Reviews
14,990positive (92%)
1,303negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,293 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Spelunky, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,444,859 in gross revenue into roughly $4,511,401 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Spelunky use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,444,859

To developer

$4,511,401

To developer: 70.0%

$4,511,401

Platform fee: 30.0%

$1,933,458

Epic Games Store

Gross revenue baseline: $6,444,859

To developer

$5,791,476

To developer: 89.9%

$5,791,476

Platform fee: 10.1%

$653,383

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,444,859

To developer

$4,511,401

To developer: 70.0%

$4,511,401

Platform fee: 30.0%

$1,933,458

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 48% by revenue in Action
48%

Top 48% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Spelunky ranks in the top 48% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.6h avg2.7h median

22.6h

Average Playtime

2.7h

Median Playtime

5.7h

Recent Activity (2 Weeks)

A median playtime of 2.7h and average of 22.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity25% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMossmouth
PublisherMossmouth
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players60
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Spelunky earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Spelunky's total gross revenue on Steam at approximately $6,444,859.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,444,730
  • Calibrated midpoint (x29): $6,444,859
  • Optimistic estimate (x60): $13,334,191

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Spelunky sold on Steam?

With 16,293 Steam reviews and a 92% positive rating, we estimate Spelunky has sold between 325,860 and 977,580 copies, with a best estimate of 472,497.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Mossmouth earn from Spelunky?

After Steam's tiered platform fee of effectively 30.0%, Mossmouth keeps an estimated $4,511,401 from Spelunky's gross revenue of $6,444,859.

Here's the breakdown:

  • Gross Revenue: $6,444,859
  • Steam's Fee (30.0%): -$1,933,458
  • Developer Revenue: $4,511,401

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Spelunky?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Spelunky, with an estimated gross revenue of $6,444,859, this results in an effective rate of 30.0%. Steam keeps approximately $1,933,458 and Mossmouth receives $4,511,401.

How accurate are these revenue estimates for Spelunky?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,444,730 to $13,334,191) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Spelunky earn on Epic Games Store instead?

If Spelunky generated the same gross revenue on the Epic Games Store, Mossmouth would keep approximately $5,791,476 - that's $1,280,075 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $653,383. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,511,401.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Spelunky?

According to SteamSpy data, players spend an average of 22.6 hours in Spelunky, with a median playtime of 2.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.