UFO 50 Steam key art
UFO 50 cover art

Steam revenue analysis

UFO 50 Steam Revenue & Sales Estimates

Mossmouth

$3.9MEst. Gross Revenue

168,723 estimated sales, 96% positive reviews, and $2,744,785.76 potentially retained by the developer after Steam's platform fees.

Action96% Positive$24.99MC 91

Revenue Overview

$3.9M

Gross Revenue

$2.7M

Developer Revenue

168,723

Est. Copies Sold

$3.9M

Revenue / Year (avg. 1 yr)

$2.9MLow estimate
$3.9MBest estimate
$8.7MHigh estimate

How the revenue splits

Gross Revenue
$3,921,123
Steam Platform Fee(30.0%)
−$1,176,337
Developer Revenue
$2,744,786

Developer vs. Steam

Developer: 70.0%($2,744,786)Steam: 30.0%($1,176,337)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,176,337
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
6,249Total Reviews
5,999positive (96%)
250negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,249 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For UFO 50, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,921,123 in gross revenue into roughly $2,744,786 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for UFO 50 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,921,123

To developer

$2,744,786

To developer: 70.0%

$2,744,786

Platform fee: 30.0%

$1,176,337

Epic Games Store

Gross revenue baseline: $3,921,123

To developer

$3,570,588

To developer: 91.1%

$3,570,588

Platform fee: 8.9%

$350,535

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.9%.

GOG

Gross revenue baseline: $3,921,123

To developer

$2,744,786

To developer: 70.0%

$2,744,786

Platform fee: 30.0%

$1,176,337

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 64% by revenue in Action
64%

Top 64% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

UFO 50 ranks in the top 64% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

26h avg7.4h median

26h

Average Playtime

7.4h

Median Playtime

5.3h

Recent Activity (2 Weeks)

A median playtime of 7.4h and average of 26h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMossmouth
PublisherMossmouth
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players163
SteamSpy Owners100,000 .. 200,000

Features

Single-playerMulti-playerPvPShared/Split Screen PvPCo-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has UFO 50 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate UFO 50's total gross revenue on Steam at approximately $3,921,123.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,904,535
  • Calibrated midpoint (x27): $3,921,123
  • Optimistic estimate (x60): $8,713,606

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has UFO 50 sold on Steam?

With 6,249 Steam reviews and a 96% positive rating, we estimate UFO 50 has sold between 124,980 and 374,940 copies, with a best estimate of 168,723.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Mossmouth earn from UFO 50?

After Steam's tiered platform fee of effectively 30.0%, Mossmouth keeps an estimated $2,744,786 from UFO 50's gross revenue of $3,921,123.

Here's the breakdown:

  • Gross Revenue: $3,921,123
  • Steam's Fee (30.0%): -$1,176,337
  • Developer Revenue: $2,744,786

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from UFO 50?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For UFO 50, with an estimated gross revenue of $3,921,123, this results in an effective rate of 30.0%. Steam keeps approximately $1,176,337 and Mossmouth receives $2,744,786.

How accurate are these revenue estimates for UFO 50?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,904,535 to $8,713,606) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $23.

What would UFO 50 earn on Epic Games Store instead?

If UFO 50 generated the same gross revenue on the Epic Games Store, Mossmouth would keep approximately $3,570,588 - that's $825,802 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $350,535. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,744,786.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in UFO 50?

According to SteamSpy data, players spend an average of 26 hours in UFO 50, with a median playtime of 7.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is UFO 50's Metacritic score?

UFO 50 has a Metacritic score of 91/100, which is considered "generally favorable" by critics. The Steam community rates the game 96% positive based on 6,249 user reviews.