The Room 4: Old Sins Steam key art
The Room 4: Old Sins cover art

Steam revenue analysis

The Room 4: Old Sins Steam Revenue & Sales Estimates

Fireproof Games

$4MEst. Gross Revenue

488,310 estimated sales, 99% positive reviews, and $2,796,063.06 potentially retained by the developer after Steam's platform fees.

Action99% Positive$8.99

Revenue Overview

$4M

Gross Revenue

$2.8M

Developer Revenue

488,310

Est. Copies Sold

$4M

Revenue / Year (avg. 1 yr)

$2.7MLow estimate
$4MBest estimate
$8MHigh estimate

How the revenue splits

Gross Revenue
$3,994,376
Steam Platform Fee(30.0%)
−$1,198,313
Developer Revenue
$2,796,063

Developer vs. Steam

Developer: 70.0%($2,796,063)Steam: 30.0%($1,198,313)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,198,313
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

99%positive
16,277Total Reviews
16,114positive (99%)
163negative (1%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,277 reviews and a 99% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Room 4: Old Sins, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $9, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,994,376 in gross revenue into roughly $2,796,063 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.18

List price $8.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The Room 4: Old Sins use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,994,376

To developer

$2,796,063

To developer: 70.0%

$2,796,063

Platform fee: 30.0%

$1,198,313

Epic Games Store

Gross revenue baseline: $3,994,376

To developer

$3,635,051

To developer: 91.0%

$3,635,051

Platform fee: 9.0%

$359,325

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.0%.

GOG

Gross revenue baseline: $3,994,376

To developer

$2,796,063

To developer: 70.0%

$2,796,063

Platform fee: 30.0%

$1,198,313

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 64% by revenue in Action
64%

Top 64% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Room 4: Old Sins ranks in the top 64% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.9h avg4.7h median

5.9h

Average Playtime

4.7h

Median Playtime

5.3h

Recent Activity (2 Weeks)

The Room 4: Old Sins keeps players engaged for an average of 5.9 hours – solid engagement for a action game.

Current Activity90% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFireproof Games
PublisherFireproof Games
Release Date
Years on Market1 year
Current Price$8.99
Calibrated Avg. Selling Price$8.18
GenreAction
Peak Players30
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has The Room 4: Old Sins earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Room 4: Old Sins's total gross revenue on Steam at approximately $3,994,376.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,662,917
  • Calibrated midpoint (x30): $3,994,376
  • Optimistic estimate (x60): $7,988,752

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Room 4: Old Sins sold on Steam?

With 16,277 Steam reviews and a 99% positive rating, we estimate The Room 4: Old Sins has sold between 325,540 and 976,620 copies, with a best estimate of 488,310.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Fireproof Games earn from The Room 4: Old Sins?

After Steam's tiered platform fee of effectively 30.0%, Fireproof Games keeps an estimated $2,796,063 from The Room 4: Old Sins's gross revenue of $3,994,376.

Here's the breakdown:

  • Gross Revenue: $3,994,376
  • Steam's Fee (30.0%): -$1,198,313
  • Developer Revenue: $2,796,063

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Room 4: Old Sins?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Room 4: Old Sins, with an estimated gross revenue of $3,994,376, this results in an effective rate of 30.0%. Steam keeps approximately $1,198,313 and Fireproof Games receives $2,796,063.

How accurate are these revenue estimates for The Room 4: Old Sins?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,662,917 to $7,988,752) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $8.

What would The Room 4: Old Sins earn on Epic Games Store instead?

If The Room 4: Old Sins generated the same gross revenue on the Epic Games Store, Fireproof Games would keep approximately $3,635,051 - that's $838,988 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $359,325. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,796,063.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Room 4: Old Sins?

According to SteamSpy data, players spend an average of 5.9 hours in The Room 4: Old Sins, with a median playtime of 4.7 hours. This indicates solid player engagement.