Mountain Steam key art
Mountain cover art

Steam revenue analysis

Mountain Steam Revenue & Sales Estimates

David OReilly

$453.2KEst. Gross Revenue

503,533 estimated sales, 88% positive reviews, and $317,225.79 potentially retained by the developer after Steam's platform fees.

Action88% Positive$0.99

Revenue Overview

$453.2K

Gross Revenue

$317.2K

Developer Revenue

503,533

Est. Copies Sold

$453.2K

Revenue / Year (avg. 1 yr)

$292.4KLow estimate
$453.2KBest estimate
$877.1KHigh estimate

How the revenue splits

Gross Revenue
$453,180
Steam Platform Fee(30.0%)
−$135,954
Developer Revenue
$317,226

Developer vs. Steam

Developer: 70.0%($317,226)Steam: 30.0%($135,954)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$135,954
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
16,243Total Reviews
14,294positive (88%)
1,949negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,243 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mountain, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $1, we estimate a realized average sale price of $1 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $453,180 in gross revenue into roughly $317,226 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$0.90

List price $0.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Mountain use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $1 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $453,180

To developer

$317,226

To developer: 70.0%

$317,226

Platform fee: 30.0%

$135,954

Epic Games Store

Gross revenue baseline: $453,180

To developer

$453,180

To developer: 100.0%

$453,180

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $453,180

To developer

$317,226

To developer: 70.0%

$317,226

Platform fee: 30.0%

$135,954

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 98% by revenue in Action
98%

Top 98% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Mountain ranks in the top 98% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.1h avg3.4h median

19.1h

Average Playtime

3.4h

Median Playtime

A median playtime of 3.4h and average of 19.1h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperDavid OReilly
PublisherDavid OReilly
Release Date
Years on Market1 year
Current Price$0.99
Calibrated Avg. Selling Price$0.90
GenreAction
Peak Players40
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has Mountain earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mountain's total gross revenue on Steam at approximately $453,180.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $292,374
  • Calibrated midpoint (x31): $453,180
  • Optimistic estimate (x60): $877,122

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mountain sold on Steam?

With 16,243 Steam reviews and a 88% positive rating, we estimate Mountain has sold between 324,860 and 974,580 copies, with a best estimate of 503,533.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does David OReilly earn from Mountain?

After Steam's tiered platform fee of effectively 30.0%, David OReilly keeps an estimated $317,226 from Mountain's gross revenue of $453,180.

Here's the breakdown:

  • Gross Revenue: $453,180
  • Steam's Fee (30.0%): -$135,954
  • Developer Revenue: $317,226

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mountain?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mountain, with an estimated gross revenue of $453,180, this results in an effective rate of 30.0%. Steam keeps approximately $135,954 and David OReilly receives $317,226.

How accurate are these revenue estimates for Mountain?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($292,374 to $877,122) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $1.

What would Mountain earn on Epic Games Store instead?

If Mountain generated the same gross revenue on the Epic Games Store, David OReilly would keep approximately $453,180 - that's $135,954 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $317,226.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mountain?

According to SteamSpy data, players spend an average of 19.1 hours in Mountain, with a median playtime of 3.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.