ISLANDERS Steam key art
ISLANDERS cover art

Steam revenue analysis

ISLANDERS Steam Revenue & Sales Estimates

Coatsink, GrizzlyGames, Stage Clear Studios · Coatsink

$2.2MEst. Gross Revenue

489,480 estimated sales, 95% positive reviews, and $1,555,567.44 potentially retained by the developer after Steam's platform fees.

Action95% Positive$1.99

Revenue Overview

$2.2M

Gross Revenue

$1.6M

Developer Revenue

489,480

Est. Copies Sold

$2.2M

Revenue / Year (avg. 1 yr)

$1.5MLow estimate
$2.2MBest estimate
$4.4MHigh estimate

How the revenue splits

Gross Revenue
$2,222,239
Steam Platform Fee(30.0%)
−$666,672
Developer Revenue
$1,555,567

Developer vs. Steam

Developer: 70.0%($1,555,567)Steam: 30.0%($666,672)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$666,672
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
16,316Total Reviews
15,500positive (95%)
816negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,316 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ISLANDERS, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,222,239 in gross revenue into roughly $1,555,567 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.54

List price $1.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for ISLANDERS use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,222,239

To developer

$1,555,567

To developer: 70.0%

$1,555,567

Platform fee: 30.0%

$666,672

Epic Games Store

Gross revenue baseline: $2,222,239

To developer

$2,075,571

To developer: 93.4%

$2,075,571

Platform fee: 6.6%

$146,669

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.6%.

GOG

Gross revenue baseline: $2,222,239

To developer

$1,555,567

To developer: 70.0%

$1,555,567

Platform fee: 30.0%

$666,672

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 84% by revenue in Action
84%

Top 84% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

ISLANDERS ranks in the top 84% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.7h avg1.5h median

4.7h

Average Playtime

1.5h

Median Playtime

1.9h

Recent Activity (2 Weeks)

A median playtime of 1.5h and average of 4.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity40% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCoatsink, GrizzlyGames, Stage Clear Studios
PublisherCoatsink
Release Date
Years on Market1 year
Current Price$1.99
Calibrated Avg. Selling Price$4.54
GenreAction
Peak Players46
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has ISLANDERS earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ISLANDERS's total gross revenue on Steam at approximately $2,222,239.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,481,493
  • Calibrated midpoint (x30): $2,222,239
  • Optimistic estimate (x60): $4,444,478

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ISLANDERS sold on Steam?

With 16,316 Steam reviews and a 95% positive rating, we estimate ISLANDERS has sold between 326,320 and 978,960 copies, with a best estimate of 489,480.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Coatsink, GrizzlyGames, Stage Clear Studios earn from ISLANDERS?

After Steam's tiered platform fee of effectively 30.0%, Coatsink, GrizzlyGames, Stage Clear Studios keeps an estimated $1,555,567 from ISLANDERS's gross revenue of $2,222,239.

Here's the breakdown:

  • Gross Revenue: $2,222,239
  • Steam's Fee (30.0%): -$666,672
  • Developer Revenue: $1,555,567

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ISLANDERS?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ISLANDERS, with an estimated gross revenue of $2,222,239, this results in an effective rate of 30.0%. Steam keeps approximately $666,672 and Coatsink, GrizzlyGames, Stage Clear Studios receives $1,555,567.

How accurate are these revenue estimates for ISLANDERS?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,481,493 to $4,444,478) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $5.

What would ISLANDERS earn on Epic Games Store instead?

If ISLANDERS generated the same gross revenue on the Epic Games Store, Coatsink, GrizzlyGames, Stage Clear Studios would keep approximately $2,075,571 - that's $520,003 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $146,669. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,555,567.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ISLANDERS?

According to SteamSpy data, players spend an average of 4.7 hours in ISLANDERS, with a median playtime of 1.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.