SOMA Steam key art
SOMA cover art

Steam revenue analysis

SOMA Steam Revenue & Sales Estimates

Frictional Games

$31.6MEst. Gross Revenue

1,134,125 estimated sales, 96% positive reviews, and $23,223,059.69 potentially retained by the developer after Steam's platform fees.

Action96% Positive$10.49MC 84

Revenue Overview

$31.6M

Gross Revenue

$23.2M

Developer Revenue

1,134,125

Est. Copies Sold

$31.6M

Revenue / Year (avg. 1 yr)

$25.3MLow estimate
$31.6MBest estimate
$75.9MHigh estimate

How the revenue splits

Gross Revenue
$31,630,746
Steam Platform Fee(26.6%)
−$8,407,687
Developer Revenue
$23,223,060

Developer vs. Steam

Developer: 73.4%($23,223,060)Steam: 26.6%($8,407,687)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,407,687
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
45,365Total Reviews
43,550positive (96%)
1,815negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    45,365 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For SOMA, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.6%. That turns an estimated $31,630,746 in gross revenue into roughly $23,223,060 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $10.49

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.6%

Tiered 30 / 25 / 20%

Revenue estimates for SOMA use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $31,630,746

To developer

$23,223,060

To developer: 73.4%

$23,223,060

Platform fee: 26.6%

$8,407,687

Epic Games Store

Gross revenue baseline: $31,630,746

To developer

$27,955,057

To developer: 88.4%

$27,955,057

Platform fee: 11.6%

$3,675,690

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $31,630,746

To developer

$22,141,522

To developer: 70.0%

$22,141,522

Platform fee: 30.0%

$9,489,224

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 14% by revenue in Action
14%

Top 14% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

SOMA ranks in the top 14% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.7h avg5.2h median

7.7h

Average Playtime

5.2h

Median Playtime

1h

Recent Activity (2 Weeks)

SOMA keeps players engaged for an average of 7.7 hours – solid engagement for a action game.

Current Activity13% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFrictional Games
PublisherFrictional Games
Release Date
Years on Market1 year
Current Price$10.49
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players57
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has SOMA earned on Steam?

Based on our analysis using the Boxleiter method, we estimate SOMA's total gross revenue on Steam at approximately $31,630,746.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $25,304,597
  • Calibrated midpoint (x25): $31,630,746
  • Optimistic estimate (x60): $75,913,791

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has SOMA sold on Steam?

With 45,365 Steam reviews and a 96% positive rating, we estimate SOMA has sold between 907,300 and 2,721,900 copies, with a best estimate of 1,134,125.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Frictional Games earn from SOMA?

After Steam's tiered platform fee of effectively 26.6%, Frictional Games keeps an estimated $23,223,060 from SOMA's gross revenue of $31,630,746.

Here's the breakdown:

  • Gross Revenue: $31,630,746
  • Steam's Fee (26.6%): -$8,407,687
  • Developer Revenue: $23,223,060

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from SOMA?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For SOMA, with an estimated gross revenue of $31,630,746, this results in an effective rate of 26.6%. Steam keeps approximately $8,407,687 and Frictional Games receives $23,223,060.

How accurate are these revenue estimates for SOMA?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($25,304,597 to $75,913,791) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $28.

What would SOMA earn on Epic Games Store instead?

If SOMA generated the same gross revenue on the Epic Games Store, Frictional Games would keep approximately $27,955,057 - that's $4,731,997 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,675,690. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $22,141,522.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in SOMA?

According to SteamSpy data, players spend an average of 7.7 hours in SOMA, with a median playtime of 5.2 hours. This indicates solid player engagement.

What is SOMA's Metacritic score?

SOMA has a Metacritic score of 84/100, which is considered "generally favorable" by critics. The Steam community rates the game 96% positive based on 45,365 user reviews.