Amnesia: Rebirth Steam key art
Amnesia: Rebirth cover art

Steam revenue analysis

Amnesia: Rebirth Steam Revenue & Sales Estimates

Frictional Games

$5.5MEst. Gross Revenue

277,952 estimated sales, 77% positive reviews, and $3,850,469.06 potentially retained by the developer after Steam's platform fees.

Adventure77% Positive$29.99

Revenue Overview

$5.5M

Gross Revenue

$3.9M

Developer Revenue

277,952

Est. Copies Sold

$916.8K

Revenue / Year (avg. 6 yr)

$3.4MLow estimate
$5.5MBest estimate
$10.3MHigh estimate

How the revenue splits

Gross Revenue
$5,500,670
Steam Platform Fee(30.0%)
−$1,650,201
Developer Revenue
$3,850,469

Developer vs. Steam

Developer: 70.0%($3,850,469)Steam: 30.0%($1,650,201)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,650,201
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

77%positive
8,686Total Reviews
6,688positive (77%)
1,998negative (23%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,686 reviews and a 77% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Amnesia: Rebirth, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,500,670 in gross revenue into roughly $3,850,469 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$19.79

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Amnesia: Rebirth use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,500,670

To developer

$3,850,469

To developer: 70.0%

$3,850,469

Platform fee: 30.0%

$1,650,201

Epic Games Store

Gross revenue baseline: $5,500,670

To developer

$4,960,590

To developer: 90.2%

$4,960,590

Platform fee: 9.8%

$540,080

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,500,670

To developer

$3,850,469

To developer: 70.0%

$3,850,469

Platform fee: 30.0%

$1,650,201

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 53% by revenue in Adventure
53%

Top 53% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Amnesia: Rebirth ranks in the top 53% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.5h avg6.8h median

7.5h

Average Playtime

6.8h

Median Playtime

Amnesia: Rebirth keeps players engaged for an average of 7.5 hours – solid engagement for a adventure game.

Game Details

Dataset updated: April 18, 2026

DeveloperFrictional Games
PublisherFrictional Games
Release DateOctober 19, 2020
Years on Market6 years
Current Price$29.99
Calibrated Avg. Selling Price$19.79
GenreAdventure
Peak Players15
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Amnesia: Rebirth earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Amnesia: Rebirth's total gross revenue on Steam at approximately $5,500,670.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,437,919
  • Calibrated midpoint (x32): $5,500,670
  • Optimistic estimate (x60): $10,313,756

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Amnesia: Rebirth sold on Steam?

With 8,686 Steam reviews and a 77% positive rating, we estimate Amnesia: Rebirth has sold between 173,720 and 521,160 copies, with a best estimate of 277,952.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Frictional Games earn from Amnesia: Rebirth?

After Steam's tiered platform fee of effectively 30.0%, Frictional Games keeps an estimated $3,850,469 from Amnesia: Rebirth's gross revenue of $5,500,670.

Here's the breakdown:

  • Gross Revenue: $5,500,670
  • Steam's Fee (30.0%): -$1,650,201
  • Developer Revenue: $3,850,469

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Amnesia: Rebirth?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Amnesia: Rebirth, with an estimated gross revenue of $5,500,670, this results in an effective rate of 30.0%. Steam keeps approximately $1,650,201 and Frictional Games receives $3,850,469.

How accurate are these revenue estimates for Amnesia: Rebirth?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,437,919 to $10,313,756) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $20.

What would Amnesia: Rebirth earn on Epic Games Store instead?

If Amnesia: Rebirth generated the same gross revenue on the Epic Games Store, Frictional Games would keep approximately $4,960,590 - that's $1,110,121 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $540,080. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,850,469.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Amnesia: Rebirth?

According to SteamSpy data, players spend an average of 7.5 hours in Amnesia: Rebirth, with a median playtime of 6.8 hours. This indicates solid player engagement.