The Life and Suffering of Sir Brante Steam key art
The Life and Suffering of Sir Brante cover art

Steam revenue analysis

The Life and Suffering of Sir Brante Steam Revenue & Sales Estimates

Sever · 101XP

$3.6MEst. Gross Revenue

275,808 estimated sales, 90% positive reviews, and $2,546,535.26 potentially retained by the developer after Steam's platform fees.

Adventure90% Positive$19.99

Revenue Overview

$3.6M

Gross Revenue

$2.5M

Developer Revenue

275,808

Est. Copies Sold

$727.6K

Revenue / Year (avg. 5 yr)

$2.3MLow estimate
$3.6MBest estimate
$6.8MHigh estimate

How the revenue splits

Gross Revenue
$3,637,908
Steam Platform Fee(30.0%)
−$1,091,372
Developer Revenue
$2,546,535

Developer vs. Steam

Developer: 70.0%($2,546,535)Steam: 30.0%($1,091,372)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,091,372
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
8,619Total Reviews
7,757positive (90%)
862negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,619 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Life and Suffering of Sir Brante, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,637,908 in gross revenue into roughly $2,546,535 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.19

List price $19.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The Life and Suffering of Sir Brante use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,637,908

To developer

$2,546,535

To developer: 70.0%

$2,546,535

Platform fee: 30.0%

$1,091,372

Epic Games Store

Gross revenue baseline: $3,637,908

To developer

$3,321,359

To developer: 91.3%

$3,321,359

Platform fee: 8.7%

$316,549

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.7%.

GOG

Gross revenue baseline: $3,637,908

To developer

$2,546,535

To developer: 70.0%

$2,546,535

Platform fee: 30.0%

$1,091,372

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 66% by revenue in Adventure
66%

Top 66% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

The Life and Suffering of Sir Brante ranks in the top 66% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.9h avg9.8h median

12.9h

Average Playtime

9.8h

Median Playtime

The Life and Suffering of Sir Brante keeps players engaged for an average of 12.9 hours – solid engagement for a adventure game.

Game Details

Dataset updated: April 18, 2026

DeveloperSever
Publisher101XP
Release DateMarch 3, 2021
Years on Market5 years
Current Price$19.99
Calibrated Avg. Selling Price$13.19
GenreAdventure
Peak Players40
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has The Life and Suffering of Sir Brante earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Life and Suffering of Sir Brante's total gross revenue on Steam at approximately $3,637,908.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,273,692
  • Calibrated midpoint (x32): $3,637,908
  • Optimistic estimate (x60): $6,821,077

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Life and Suffering of Sir Brante sold on Steam?

With 8,619 Steam reviews and a 90% positive rating, we estimate The Life and Suffering of Sir Brante has sold between 172,380 and 517,140 copies, with a best estimate of 275,808.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Sever earn from The Life and Suffering of Sir Brante?

After Steam's tiered platform fee of effectively 30.0%, Sever keeps an estimated $2,546,535 from The Life and Suffering of Sir Brante's gross revenue of $3,637,908.

Here's the breakdown:

  • Gross Revenue: $3,637,908
  • Steam's Fee (30.0%): -$1,091,372
  • Developer Revenue: $2,546,535

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Life and Suffering of Sir Brante?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Life and Suffering of Sir Brante, with an estimated gross revenue of $3,637,908, this results in an effective rate of 30.0%. Steam keeps approximately $1,091,372 and Sever receives $2,546,535.

How accurate are these revenue estimates for The Life and Suffering of Sir Brante?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,273,692 to $6,821,077) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $13.

What would The Life and Suffering of Sir Brante earn on Epic Games Store instead?

If The Life and Suffering of Sir Brante generated the same gross revenue on the Epic Games Store, Sever would keep approximately $3,321,359 - that's $774,823 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $316,549. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,546,535.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Life and Suffering of Sir Brante?

According to SteamSpy data, players spend an average of 12.9 hours in The Life and Suffering of Sir Brante, with a median playtime of 9.8 hours. This indicates solid player engagement.