Return to Monkey Island Steam key art
Return to Monkey Island cover art

Steam revenue analysis

Return to Monkey Island Steam Revenue & Sales Estimates

Terrible Toybox · Devolver Digital

$4.5MEst. Gross Revenue

272,576 estimated sales, 92% positive reviews, and $3,146,344.77 potentially retained by the developer after Steam's platform fees.

Adventure92% Positive$24.99

Revenue Overview

$4.5M

Gross Revenue

$3.1M

Developer Revenue

272,576

Est. Copies Sold

$1.1M

Revenue / Year (avg. 4 yr)

$2.8MLow estimate
$4.5MBest estimate
$8.4MHigh estimate

How the revenue splits

Gross Revenue
$4,494,778
Steam Platform Fee(30.0%)
−$1,348,433
Developer Revenue
$3,146,345

Developer vs. Steam

Developer: 70.0%($3,146,345)Steam: 30.0%($1,348,433)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,348,433
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
8,518Total Reviews
7,837positive (92%)
681negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,518 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Return to Monkey Island, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $16 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,494,778 in gross revenue into roughly $3,146,345 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.49

List price $24.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Return to Monkey Island use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $16 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,494,778

To developer

$3,146,345

To developer: 70.0%

$3,146,345

Platform fee: 30.0%

$1,348,433

Epic Games Store

Gross revenue baseline: $4,494,778

To developer

$4,075,405

To developer: 90.7%

$4,075,405

Platform fee: 9.3%

$419,373

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.3%.

GOG

Gross revenue baseline: $4,494,778

To developer

$3,146,345

To developer: 70.0%

$3,146,345

Platform fee: 30.0%

$1,348,433

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 60% by revenue in Adventure
60%

Top 60% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Return to Monkey Island ranks in the top 60% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.7h avg8.7h median

9.7h

Average Playtime

8.7h

Median Playtime

Return to Monkey Island keeps players engaged for an average of 9.7 hours – solid engagement for a adventure game.

Game Details

Dataset updated: April 18, 2026

DeveloperTerrible Toybox
PublisherDevolver Digital
Release DateSeptember 18, 2022
Years on Market4 years
Current Price$24.99
Calibrated Avg. Selling Price$16.49
GenreAdventure
Peak Players20
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Return to Monkey Island earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Return to Monkey Island's total gross revenue on Steam at approximately $4,494,778.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,809,236
  • Calibrated midpoint (x32): $4,494,778
  • Optimistic estimate (x60): $8,427,709

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Return to Monkey Island sold on Steam?

With 8,518 Steam reviews and a 92% positive rating, we estimate Return to Monkey Island has sold between 170,360 and 511,080 copies, with a best estimate of 272,576.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Terrible Toybox earn from Return to Monkey Island?

After Steam's tiered platform fee of effectively 30.0%, Terrible Toybox keeps an estimated $3,146,345 from Return to Monkey Island's gross revenue of $4,494,778.

Here's the breakdown:

  • Gross Revenue: $4,494,778
  • Steam's Fee (30.0%): -$1,348,433
  • Developer Revenue: $3,146,345

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Return to Monkey Island?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Return to Monkey Island, with an estimated gross revenue of $4,494,778, this results in an effective rate of 30.0%. Steam keeps approximately $1,348,433 and Terrible Toybox receives $3,146,345.

How accurate are these revenue estimates for Return to Monkey Island?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,809,236 to $8,427,709) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $16.

What would Return to Monkey Island earn on Epic Games Store instead?

If Return to Monkey Island generated the same gross revenue on the Epic Games Store, Terrible Toybox would keep approximately $4,075,405 - that's $929,060 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $419,373. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,146,345.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Return to Monkey Island?

According to SteamSpy data, players spend an average of 9.7 hours in Return to Monkey Island, with a median playtime of 8.7 hours. This indicates solid player engagement.