Medieval Dynasty Steam key art
Medieval Dynasty cover art

Steam revenue analysis

Medieval Dynasty Steam Revenue & Sales Estimates

Render Cube · Toplitz Productions

$37.5MEst. Gross Revenue

1,129,150 estimated sales, 91% positive reviews, and $27,649,709.50 potentially retained by the developer after Steam's platform fees.

Action91% Positive$34.99

Revenue Overview

$37.5M

Gross Revenue

$27.6M

Developer Revenue

1,129,150

Est. Copies Sold

$37.5M

Revenue / Year (avg. 1 yr)

$30MLow estimate
$37.5MBest estimate
$90.1MHigh estimate

How the revenue splits

Gross Revenue
$37,532,946
Steam Platform Fee(26.3%)
−$9,883,237
Developer Revenue
$27,649,710

Developer vs. Steam

Developer: 73.7%($27,649,710)Steam: 26.3%($9,883,237)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$6,883,237
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
45,166Total Reviews
41,101positive (91%)
4,065negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    45,166 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Medieval Dynasty, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.3%. That turns an estimated $37,532,946 in gross revenue into roughly $27,649,710 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $34.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.3%

Tiered 30 / 25 / 20%

Revenue estimates for Medieval Dynasty use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $37,532,946

To developer

$27,649,710

To developer: 73.7%

$27,649,710

Platform fee: 26.3%

$9,883,237

Epic Games Store

Gross revenue baseline: $37,532,946

To developer

$33,148,992

To developer: 88.3%

$33,148,992

Platform fee: 11.7%

$4,383,954

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $37,532,946

To developer

$26,273,062

To developer: 70.0%

$26,273,062

Platform fee: 30.0%

$11,259,884

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 12% by revenue in Action
12%

Top 12% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Medieval Dynasty ranks in the top 12% of 2141 tracked action top-sellers, with estimated revenue 6× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

45.5h avg18.4h median

45.5h

Average Playtime

18.4h

Median Playtime

13.8h

Recent Activity (2 Weeks)

A median playtime of 18.4h and average of 45.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity30% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRender Cube
PublisherToplitz Productions
Release Date
Years on Market1 year
Current Price$34.99
Calibrated Avg. Selling Price$33.24
GenreAction
Peak Players1,366
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Medieval Dynasty earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Medieval Dynasty's total gross revenue on Steam at approximately $37,532,946.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $30,026,357
  • Calibrated midpoint (x25): $37,532,946
  • Optimistic estimate (x60): $90,079,070

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Medieval Dynasty sold on Steam?

With 45,166 Steam reviews and a 91% positive rating, we estimate Medieval Dynasty has sold between 903,320 and 2,709,960 copies, with a best estimate of 1,129,150.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Render Cube earn from Medieval Dynasty?

After Steam's tiered platform fee of effectively 26.3%, Render Cube keeps an estimated $27,649,710 from Medieval Dynasty's gross revenue of $37,532,946.

Here's the breakdown:

  • Gross Revenue: $37,532,946
  • Steam's Fee (26.3%): -$9,883,237
  • Developer Revenue: $27,649,710

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Medieval Dynasty?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Medieval Dynasty, with an estimated gross revenue of $37,532,946, this results in an effective rate of 26.3%. Steam keeps approximately $9,883,237 and Render Cube receives $27,649,710.

How accurate are these revenue estimates for Medieval Dynasty?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($30,026,357 to $90,079,070) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $33.

What would Medieval Dynasty earn on Epic Games Store instead?

If Medieval Dynasty generated the same gross revenue on the Epic Games Store, Render Cube would keep approximately $33,148,992 - that's $5,499,283 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,383,954. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $26,273,062.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Medieval Dynasty?

According to SteamSpy data, players spend an average of 45.5 hours in Medieval Dynasty, with a median playtime of 18.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.