Love Is All Around Steam key art
Love Is All Around cover art

Steam revenue analysis

Love Is All Around Steam Revenue & Sales Estimates

intiny

$12MEst. Gross Revenue

1,317,006 estimated sales, 94% positive reviews, and $8,478,688.41 potentially retained by the developer after Steam's platform fees.

Action94% Positive$9.99

Revenue Overview

$12M

Gross Revenue

$8.5M

Developer Revenue

1,317,006

Est. Copies Sold

$12M

Revenue / Year (avg. 1 yr)

$8.3MLow estimate
$12MBest estimate
$24.8MHigh estimate

How the revenue splits

Gross Revenue
$11,971,585
Steam Platform Fee(29.2%)
−$3,492,896
Developer Revenue
$8,478,688

Developer vs. Steam

Developer: 70.8%($8,478,688)Steam: 29.2%($3,492,896)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$492,896
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
45,414Total Reviews
42,689positive (94%)
2,725negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    45,414 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Love Is All Around, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.2%. That turns an estimated $11,971,585 in gross revenue into roughly $8,478,688 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

29.2%

Tiered 30 / 25 / 20%

Revenue estimates for Love Is All Around use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,971,585

To developer

$8,478,688

To developer: 70.8%

$8,478,688

Platform fee: 29.2%

$3,492,896

Epic Games Store

Gross revenue baseline: $11,971,585

To developer

$10,654,994

To developer: 89.0%

$10,654,994

Platform fee: 11.0%

$1,316,590

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $11,971,585

To developer

$8,380,109

To developer: 70.0%

$8,380,109

Platform fee: 30.0%

$3,591,475

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 30% by revenue in Action
30%

Top 30% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Love Is All Around ranks in the top 30% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.5h avg4.9h median

6.5h

Average Playtime

4.9h

Median Playtime

0.3h

Recent Activity (2 Weeks)

Love Is All Around keeps players engaged for an average of 6.5 hours – solid engagement for a action game.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

Developerintiny
Publisherintiny
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players71
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Love Is All Around earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Love Is All Around's total gross revenue on Steam at approximately $11,971,585.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,256,265
  • Calibrated midpoint (x29): $11,971,585
  • Optimistic estimate (x60): $24,768,796

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Love Is All Around sold on Steam?

With 45,414 Steam reviews and a 94% positive rating, we estimate Love Is All Around has sold between 908,280 and 2,724,840 copies, with a best estimate of 1,317,006.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does intiny earn from Love Is All Around?

After Steam's tiered platform fee of effectively 29.2%, intiny keeps an estimated $8,478,688 from Love Is All Around's gross revenue of $11,971,585.

Here's the breakdown:

  • Gross Revenue: $11,971,585
  • Steam's Fee (29.2%): -$3,492,896
  • Developer Revenue: $8,478,688

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Love Is All Around?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Love Is All Around, with an estimated gross revenue of $11,971,585, this results in an effective rate of 29.2%. Steam keeps approximately $3,492,896 and intiny receives $8,478,688.

How accurate are these revenue estimates for Love Is All Around?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,256,265 to $24,768,796) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $9.

What would Love Is All Around earn on Epic Games Store instead?

If Love Is All Around generated the same gross revenue on the Epic Games Store, intiny would keep approximately $10,654,994 - that's $2,176,306 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,316,590. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,380,109.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Love Is All Around?

According to SteamSpy data, players spend an average of 6.5 hours in Love Is All Around, with a median playtime of 4.9 hours. This indicates solid player engagement.