Quake II Steam key art
Quake II cover art

Steam revenue analysis

Quake II Steam Revenue & Sales Estimates

id Software · Bethesda Softworks

$1.6MEst. Gross Revenue

350,664 estimated sales, 96% positive reviews, and $1,129,138.08 potentially retained by the developer after Steam's platform fees.

Action96% Positive$9.99

Revenue Overview

$1.6M

Gross Revenue

$1.1M

Developer Revenue

350,664

Est. Copies Sold

$84.9K

Revenue / Year (avg. 19 yr)

$849KLow estimate
$1.6MBest estimate
$2.5MHigh estimate

How the revenue splits

Gross Revenue
$1,613,054
Steam Platform Fee(30.0%)
−$483,916
Developer Revenue
$1,129,138

Developer vs. Steam

Developer: 70.0%($1,129,138)Steam: 30.0%($483,916)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$483,916
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
9,228Total Reviews
8,859positive (96%)
369negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,228 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Quake II, we use a midpoint multiplier of ×38 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,613,054 in gross revenue into roughly $1,129,138 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.60

List price $9.99

Boxleiter multiplier

×38

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Quake II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x38 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,613,054

To developer

$1,129,138

To developer: 70.0%

$1,129,138

Platform fee: 30.0%

$483,916

Epic Games Store

Gross revenue baseline: $1,613,054

To developer

$1,539,488

To developer: 95.4%

$1,539,488

Platform fee: 4.6%

$73,567

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 4.6%.

GOG

Gross revenue baseline: $1,613,054

To developer

$1,129,138

To developer: 70.0%

$1,129,138

Platform fee: 30.0%

$483,916

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 90% by revenue in Action
90%

Top 90% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Quake II ranks in the top 90% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5h avg1.2h median

5h

Average Playtime

1.2h

Median Playtime

0.3h

Recent Activity (2 Weeks)

A median playtime of 1.2h and average of 5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

Developerid Software
PublisherBethesda Softworks
Release DateAugust 2, 2007
Years on Market19 years
Current Price$9.99
Calibrated Avg. Selling Price$4.60
GenreAction
Peak Players80
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Quake II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Quake II's total gross revenue on Steam at approximately $1,613,054.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $848,976
  • Calibrated midpoint (x38): $1,613,054
  • Optimistic estimate (x60): $2,546,928

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Quake II sold on Steam?

With 9,228 Steam reviews and a 96% positive rating, we estimate Quake II has sold between 184,560 and 553,680 copies, with a best estimate of 350,664.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x38 that adjusts for the title's age, price tier, genre, and review profile.

How much does id Software earn from Quake II?

After Steam's tiered platform fee of effectively 30.0%, id Software keeps an estimated $1,129,138 from Quake II's gross revenue of $1,613,054.

Here's the breakdown:

  • Gross Revenue: $1,613,054
  • Steam's Fee (30.0%): -$483,916
  • Developer Revenue: $1,129,138

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Quake II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Quake II, with an estimated gross revenue of $1,613,054, this results in an effective rate of 30.0%. Steam keeps approximately $483,916 and id Software receives $1,129,138.

How accurate are these revenue estimates for Quake II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($848,976 to $2,546,928) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x38) and a calibrated ASP of $5.

What would Quake II earn on Epic Games Store instead?

If Quake II generated the same gross revenue on the Epic Games Store, id Software would keep approximately $1,539,488 - that's $410,350 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $73,567. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,129,138.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Quake II?

According to SteamSpy data, players spend an average of 5 hours in Quake II, with a median playtime of 1.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.