Project Zomboid Steam key art
Project Zomboid cover art

Steam revenue analysis

Project Zomboid Steam Revenue & Sales Estimates

The Indie Stone

$120.5MEst. Gross Revenue

12,820,142 estimated sales, 94% positive reviews, and $93,407,467.84 potentially retained by the developer after Steam's platform fees.

Indie94% Positive$19.99

Revenue Overview

$120.5M

Gross Revenue

$93.4M

Developer Revenue

12,820,142

Est. Copies Sold

$9.3M

Revenue / Year (avg. 13 yr)

$70.9MLow estimate
$120.5MBest estimate
$212.7MHigh estimate

How the revenue splits

Gross Revenue
$120,509,335
Steam Platform Fee(22.5%)
−$27,101,867
Developer Revenue
$93,407,468

Developer vs. Steam

Developer: 77.5%($93,407,468)Steam: 22.5%($27,101,867)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$14,101,867

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
377,063Total Reviews
354,439positive (94%)
22,624negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    377,063 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Project Zomboid, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.5%. That turns an estimated $120,509,335 in gross revenue into roughly $93,407,468 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.40

List price $19.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

22.5%

Tiered 30 / 25 / 20%

Revenue estimates for Project Zomboid use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $120,509,335

To developer

$93,407,468

To developer: 77.5%

$93,407,468

Platform fee: 22.5%

$27,101,867

Epic Games Store

Gross revenue baseline: $120,509,335

To developer

$106,168,215

To developer: 88.1%

$106,168,215

Platform fee: 11.9%

$14,341,120

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $120,509,335

To developer

$84,356,534

To developer: 70.0%

$84,356,534

Platform fee: 30.0%

$36,152,800

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 5% by revenue in Indie
5%

Top 5% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Project Zomboid ranks in the top 5% of 59 tracked indie top-sellers, with estimated revenue 16× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

67.9h avg13.4h median

67.9h

Average Playtime

13.4h

Median Playtime

14.3h

Recent Activity (2 Weeks)

A median playtime of 13.4h and average of 67.9h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity21% still active

Game Details

Dataset updated: April 18, 2026

DeveloperThe Indie Stone
PublisherThe Indie Stone
Release DateNovember 7, 2013
Years on Market13 years
Current Price$19.99
Calibrated Avg. Selling Price$9.40
GenreIndie
Peak Players22,864
SteamSpy Owners10,000,000 .. 20,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenCross-Platform MultiplayerSteam Trading CardsSteam WorkshopPartial Controller SupportRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Project Zomboid earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Project Zomboid's total gross revenue on Steam at approximately $120,509,335.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $70,887,844
  • Calibrated midpoint (x34): $120,509,335
  • Optimistic estimate (x60): $212,663,532

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Project Zomboid sold on Steam?

With 377,063 Steam reviews and a 94% positive rating, we estimate Project Zomboid has sold between 7,541,260 and 22,623,780 copies, with a best estimate of 12,820,142.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does The Indie Stone earn from Project Zomboid?

After Steam's tiered platform fee of effectively 22.5%, The Indie Stone keeps an estimated $93,407,468 from Project Zomboid's gross revenue of $120,509,335.

Here's the breakdown:

  • Gross Revenue: $120,509,335
  • Steam's Fee (22.5%): -$27,101,867
  • Developer Revenue: $93,407,468

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Project Zomboid?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Project Zomboid, with an estimated gross revenue of $120,509,335, this results in an effective rate of 22.5%. Steam keeps approximately $27,101,867 and The Indie Stone receives $93,407,468.

How accurate are these revenue estimates for Project Zomboid?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($70,887,844 to $212,663,532) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $9.

What would Project Zomboid earn on Epic Games Store instead?

If Project Zomboid generated the same gross revenue on the Epic Games Store, The Indie Stone would keep approximately $106,168,215 - that's $12,760,747 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $14,341,120. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $84,356,534.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Project Zomboid?

According to SteamSpy data, players spend an average of 67.9 hours in Project Zomboid, with a median playtime of 13.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.