RimWorld Steam key art
RimWorld cover art

Steam revenue analysis

RimWorld Steam Revenue & Sales Estimates

Ludeon Studios

$126MEst. Gross Revenue

6,104,993 estimated sales, 98% positive reviews, and $97,805,644.42 potentially retained by the developer after Steam's platform fees.

Indie98% Positive$34.99MC 87

Revenue Overview

$126M

Gross Revenue

$97.8M

Developer Revenue

6,104,993

Est. Copies Sold

$15.8M

Revenue / Year (avg. 8 yr)

$86.9MLow estimate
$126MBest estimate
$260.7MHigh estimate

How the revenue splits

Gross Revenue
$126,007,056
Steam Platform Fee(22.4%)
−$28,201,411
Developer Revenue
$97,805,644

Developer vs. Steam

Developer: 77.6%($97,805,644)Steam: 22.4%($28,201,411)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$15,201,411

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
210,517Total Reviews
206,307positive (98%)
4,210negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    210,517 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For RimWorld, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $21 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.4%. That turns an estimated $126,007,056 in gross revenue into roughly $97,805,644 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$20.64

List price $34.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

22.4%

Tiered 30 / 25 / 20%

Revenue estimates for RimWorld use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $21 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $126,007,056

To developer

$97,805,644

To developer: 77.6%

$97,805,644

Platform fee: 22.4%

$28,201,411

Epic Games Store

Gross revenue baseline: $126,007,056

To developer

$111,006,209

To developer: 88.1%

$111,006,209

Platform fee: 11.9%

$15,000,847

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $126,007,056

To developer

$88,204,939

To developer: 70.0%

$88,204,939

Platform fee: 30.0%

$37,802,117

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 3% by revenue in Indie
3%

Top 3% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

RimWorld ranks in the top 3% of 59 tracked indie top-sellers, with estimated revenue 17× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

229.2h avg56.7h median

229.2h

Average Playtime

56.7h

Median Playtime

17h

Recent Activity (2 Weeks)

A median playtime of 56.7h and average of 229.2h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity7% still active

Game Details

Dataset updated: April 18, 2026

DeveloperLudeon Studios
PublisherLudeon Studios
Release DateOctober 16, 2018
Years on Market8 years
Current Price$34.99
Calibrated Avg. Selling Price$20.64
GenreIndie
Peak Players19,211
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerSteam WorkshopAdjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyMouse Only OptionPlayable without Timed InputSave AnytimePartial Controller SupportSteam CloudRemote Play on TabletFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has RimWorld earned on Steam?

Based on our analysis using the Boxleiter method, we estimate RimWorld's total gross revenue on Steam at approximately $126,007,056.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $86,901,418
  • Calibrated midpoint (x29): $126,007,056
  • Optimistic estimate (x60): $260,704,253

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has RimWorld sold on Steam?

With 210,517 Steam reviews and a 98% positive rating, we estimate RimWorld has sold between 4,210,340 and 12,631,020 copies, with a best estimate of 6,104,993.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ludeon Studios earn from RimWorld?

After Steam's tiered platform fee of effectively 22.4%, Ludeon Studios keeps an estimated $97,805,644 from RimWorld's gross revenue of $126,007,056.

Here's the breakdown:

  • Gross Revenue: $126,007,056
  • Steam's Fee (22.4%): -$28,201,411
  • Developer Revenue: $97,805,644

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from RimWorld?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For RimWorld, with an estimated gross revenue of $126,007,056, this results in an effective rate of 22.4%. Steam keeps approximately $28,201,411 and Ludeon Studios receives $97,805,644.

How accurate are these revenue estimates for RimWorld?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($86,901,418 to $260,704,253) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $21.

What would RimWorld earn on Epic Games Store instead?

If RimWorld generated the same gross revenue on the Epic Games Store, Ludeon Studios would keep approximately $111,006,209 - that's $13,200,564 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $15,000,847. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $88,204,939.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in RimWorld?

According to SteamSpy data, players spend an average of 229.2 hours in RimWorld, with a median playtime of 56.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is RimWorld's Metacritic score?

RimWorld has a Metacritic score of 87/100, which is considered "generally favorable" by critics. The Steam community rates the game 98% positive based on 210,517 user reviews.