Pit People® Steam key art
Pit People® cover art

Steam revenue analysis

Pit People® Steam Revenue & Sales Estimates

The Behemoth

$2.9MEst. Gross Revenue

256,736 estimated sales, 93% positive reviews, and $2,011,013.09 potentially retained by the developer after Steam's platform fees.

Action93% Positive$19.99

Revenue Overview

$2.9M

Gross Revenue

$2M

Developer Revenue

256,736

Est. Copies Sold

$359.1K

Revenue / Year (avg. 8 yr)

$1.8MLow estimate
$2.9MBest estimate
$5.4MHigh estimate

How the revenue splits

Gross Revenue
$2,872,876
Steam Platform Fee(30.0%)
−$861,863
Developer Revenue
$2,011,013

Developer vs. Steam

Developer: 70.0%($2,011,013)Steam: 30.0%($861,863)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$861,863
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
8,023Total Reviews
7,461positive (93%)
562negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,023 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Pit People®, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,872,876 in gross revenue into roughly $2,011,013 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.19

List price $19.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Pit People® use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,872,876

To developer

$2,011,013

To developer: 70.0%

$2,011,013

Platform fee: 30.0%

$861,863

Epic Games Store

Gross revenue baseline: $2,872,876

To developer

$2,648,131

To developer: 92.2%

$2,648,131

Platform fee: 7.8%

$224,745

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.8%.

GOG

Gross revenue baseline: $2,872,876

To developer

$2,011,013

To developer: 70.0%

$2,011,013

Platform fee: 30.0%

$861,863

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 75% by revenue in Action
75%

Top 75% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Pit People® ranks in the top 75% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.7h avg7h median

12.7h

Average Playtime

7h

Median Playtime

Pit People® keeps players engaged for an average of 12.7 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperThe Behemoth
PublisherThe Behemoth
Release DateMarch 1, 2018
Years on Market8 years
Current Price$19.99
Calibrated Avg. Selling Price$11.19
GenreAction
Peak Players14
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has Pit People® earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Pit People®'s total gross revenue on Steam at approximately $2,872,876.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,795,547
  • Calibrated midpoint (x32): $2,872,876
  • Optimistic estimate (x60): $5,386,642

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Pit People® sold on Steam?

With 8,023 Steam reviews and a 93% positive rating, we estimate Pit People® has sold between 160,460 and 481,380 copies, with a best estimate of 256,736.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does The Behemoth earn from Pit People®?

After Steam's tiered platform fee of effectively 30.0%, The Behemoth keeps an estimated $2,011,013 from Pit People®'s gross revenue of $2,872,876.

Here's the breakdown:

  • Gross Revenue: $2,872,876
  • Steam's Fee (30.0%): -$861,863
  • Developer Revenue: $2,011,013

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Pit People®?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Pit People®, with an estimated gross revenue of $2,872,876, this results in an effective rate of 30.0%. Steam keeps approximately $861,863 and The Behemoth receives $2,011,013.

How accurate are these revenue estimates for Pit People®?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,795,547 to $5,386,642) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $11.

What would Pit People® earn on Epic Games Store instead?

If Pit People® generated the same gross revenue on the Epic Games Store, The Behemoth would keep approximately $2,648,131 - that's $637,118 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $224,745. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,011,013.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Pit People®?

According to SteamSpy data, players spend an average of 12.7 hours in Pit People®, with a median playtime of 7 hours. This indicates solid player engagement.