UnEpic Steam key art
UnEpic cover art

Steam revenue analysis

UnEpic Steam Revenue & Sales Estimates

@unepic_fran · Unepic Games

$1.8MEst. Gross Revenue

295,408 estimated sales, 91% positive reviews, and $1,236,577.89 potentially retained by the developer after Steam's platform fees.

Action91% Positive$12.99

Revenue Overview

$1.8M

Gross Revenue

$1.2M

Developer Revenue

295,408

Est. Copies Sold

$147.2K

Revenue / Year (avg. 12 yr)

$954.9KLow estimate
$1.8MBest estimate
$2.9MHigh estimate

How the revenue splits

Gross Revenue
$1,766,540
Steam Platform Fee(30.0%)
−$529,962
Developer Revenue
$1,236,578

Developer vs. Steam

Developer: 70.0%($1,236,578)Steam: 30.0%($529,962)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$529,962
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
7,984Total Reviews
7,265positive (91%)
719negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,984 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For UnEpic, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,766,540 in gross revenue into roughly $1,236,578 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.98

List price $12.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for UnEpic use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,766,540

To developer

$1,236,578

To developer: 70.0%

$1,236,578

Platform fee: 30.0%

$529,962

Epic Games Store

Gross revenue baseline: $1,766,540

To developer

$1,674,555

To developer: 94.8%

$1,674,555

Platform fee: 5.2%

$91,985

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.2%.

GOG

Gross revenue baseline: $1,766,540

To developer

$1,236,578

To developer: 70.0%

$1,236,578

Platform fee: 30.0%

$529,962

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 89% by revenue in Action
89%

Top 89% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

UnEpic ranks in the top 89% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14h avg5.3h median

14h

Average Playtime

5.3h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 5.3h and average of 14h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

Developer@unepic_fran
PublisherUnepic Games
Release DateJuly 24, 2014
Years on Market12 years
Current Price$12.99
Calibrated Avg. Selling Price$5.98
GenreAction
Peak Players9
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has UnEpic earned on Steam?

Based on our analysis using the Boxleiter method, we estimate UnEpic's total gross revenue on Steam at approximately $1,766,540.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $954,886
  • Calibrated midpoint (x37): $1,766,540
  • Optimistic estimate (x60): $2,864,659

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has UnEpic sold on Steam?

With 7,984 Steam reviews and a 91% positive rating, we estimate UnEpic has sold between 159,680 and 479,040 copies, with a best estimate of 295,408.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does @unepic_fran earn from UnEpic?

After Steam's tiered platform fee of effectively 30.0%, @unepic_fran keeps an estimated $1,236,578 from UnEpic's gross revenue of $1,766,540.

Here's the breakdown:

  • Gross Revenue: $1,766,540
  • Steam's Fee (30.0%): -$529,962
  • Developer Revenue: $1,236,578

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from UnEpic?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For UnEpic, with an estimated gross revenue of $1,766,540, this results in an effective rate of 30.0%. Steam keeps approximately $529,962 and @unepic_fran receives $1,236,578.

How accurate are these revenue estimates for UnEpic?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($954,886 to $2,864,659) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $6.

What would UnEpic earn on Epic Games Store instead?

If UnEpic generated the same gross revenue on the Epic Games Store, @unepic_fran would keep approximately $1,674,555 - that's $437,977 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $91,985. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,236,578.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in UnEpic?

According to SteamSpy data, players spend an average of 14 hours in UnEpic, with a median playtime of 5.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.