Rebel Galaxy Steam key art
Rebel Galaxy cover art

Steam revenue analysis

Rebel Galaxy Steam Revenue & Sales Estimates

Double Damage Games

$2.8MEst. Gross Revenue

290,160 estimated sales, 85% positive reviews, and $1,949,875.20 potentially retained by the developer after Steam's platform fees.

Action85% Positive$19.99

Revenue Overview

$2.8M

Gross Revenue

$1.9M

Developer Revenue

290,160

Est. Copies Sold

$253.2K

Revenue / Year (avg. 11 yr)

$1.5MLow estimate
$2.8MBest estimate
$4.6MHigh estimate

How the revenue splits

Gross Revenue
$2,785,536
Steam Platform Fee(30.0%)
−$835,661
Developer Revenue
$1,949,875

Developer vs. Steam

Developer: 70.0%($1,949,875)Steam: 30.0%($835,661)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$835,661
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
8,060Total Reviews
6,851positive (85%)
1,209negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,060 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Rebel Galaxy, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,785,536 in gross revenue into roughly $1,949,875 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $19.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Rebel Galaxy use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,785,536

To developer

$1,949,875

To developer: 70.0%

$1,949,875

Platform fee: 30.0%

$835,661

Epic Games Store

Gross revenue baseline: $2,785,536

To developer

$2,571,272

To developer: 92.3%

$2,571,272

Platform fee: 7.7%

$214,264

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.7%.

GOG

Gross revenue baseline: $2,785,536

To developer

$1,949,875

To developer: 70.0%

$1,949,875

Platform fee: 30.0%

$835,661

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 76% by revenue in Action
76%

Top 76% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Rebel Galaxy ranks in the top 76% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.2h avg3.4h median

16.2h

Average Playtime

3.4h

Median Playtime

0.3h

Recent Activity (2 Weeks)

A median playtime of 3.4h and average of 16.2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDouble Damage Games
PublisherDouble Damage Games
Release DateOctober 19, 2015
Years on Market11 years
Current Price$19.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players24
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Rebel Galaxy earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Rebel Galaxy's total gross revenue on Steam at approximately $2,785,536.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,547,520
  • Calibrated midpoint (x36): $2,785,536
  • Optimistic estimate (x60): $4,642,560

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Rebel Galaxy sold on Steam?

With 8,060 Steam reviews and a 85% positive rating, we estimate Rebel Galaxy has sold between 161,200 and 483,600 copies, with a best estimate of 290,160.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does Double Damage Games earn from Rebel Galaxy?

After Steam's tiered platform fee of effectively 30.0%, Double Damage Games keeps an estimated $1,949,875 from Rebel Galaxy's gross revenue of $2,785,536.

Here's the breakdown:

  • Gross Revenue: $2,785,536
  • Steam's Fee (30.0%): -$835,661
  • Developer Revenue: $1,949,875

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Rebel Galaxy?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Rebel Galaxy, with an estimated gross revenue of $2,785,536, this results in an effective rate of 30.0%. Steam keeps approximately $835,661 and Double Damage Games receives $1,949,875.

How accurate are these revenue estimates for Rebel Galaxy?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,547,520 to $4,642,560) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $10.

What would Rebel Galaxy earn on Epic Games Store instead?

If Rebel Galaxy generated the same gross revenue on the Epic Games Store, Double Damage Games would keep approximately $2,571,272 - that's $621,396 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $214,264. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,949,875.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Rebel Galaxy?

According to SteamSpy data, players spend an average of 16.2 hours in Rebel Galaxy, with a median playtime of 3.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.