Dead Rising 2 Steam key art
Dead Rising 2 cover art

Steam revenue analysis

Dead Rising 2 Steam Revenue & Sales Estimates

Capcom Vancouver · Capcom

$4.2MEst. Gross Revenue

226,800 estimated sales, 78% positive reviews, and $2,951,348.40 potentially retained by the developer after Steam's platform fees.

Action78% Positive$4.99

Revenue Overview

$4.2M

Gross Revenue

$3M

Developer Revenue

226,800

Est. Copies Sold

$4.2M

Revenue / Year (avg. 1 yr)

$3MLow estimate
$4.2MBest estimate
$9MHigh estimate

How the revenue splits

Gross Revenue
$4,216,212
Steam Platform Fee(30.0%)
−$1,264,864
Developer Revenue
$2,951,348

Developer vs. Steam

Developer: 70.0%($2,951,348)Steam: 30.0%($1,264,864)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,264,864
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
8,100Total Reviews
6,318positive (78%)
1,782negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,100 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dead Rising 2, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,216,212 in gross revenue into roughly $2,951,348 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $4.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Dead Rising 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,216,212

To developer

$2,951,348

To developer: 70.0%

$2,951,348

Platform fee: 30.0%

$1,264,864

Epic Games Store

Gross revenue baseline: $4,216,212

To developer

$3,830,267

To developer: 90.8%

$3,830,267

Platform fee: 9.2%

$385,945

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.2%.

GOG

Gross revenue baseline: $4,216,212

To developer

$2,951,348

To developer: 70.0%

$2,951,348

Platform fee: 30.0%

$1,264,864

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 62% by revenue in Action
62%

Top 62% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Dead Rising 2 ranks in the top 62% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.7h avg4.4h median

8.7h

Average Playtime

4.4h

Median Playtime

0.8h

Recent Activity (2 Weeks)

Dead Rising 2 keeps players engaged for an average of 8.7 hours – solid engagement for a action game.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCapcom Vancouver
PublisherCapcom
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players64
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Dead Rising 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dead Rising 2's total gross revenue on Steam at approximately $4,216,212.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,011,580
  • Calibrated midpoint (x28): $4,216,212
  • Optimistic estimate (x60): $9,034,740

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dead Rising 2 sold on Steam?

With 8,100 Steam reviews and a 78% positive rating, we estimate Dead Rising 2 has sold between 162,000 and 486,000 copies, with a best estimate of 226,800.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Capcom Vancouver earn from Dead Rising 2?

After Steam's tiered platform fee of effectively 30.0%, Capcom Vancouver keeps an estimated $2,951,348 from Dead Rising 2's gross revenue of $4,216,212.

Here's the breakdown:

  • Gross Revenue: $4,216,212
  • Steam's Fee (30.0%): -$1,264,864
  • Developer Revenue: $2,951,348

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dead Rising 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dead Rising 2, with an estimated gross revenue of $4,216,212, this results in an effective rate of 30.0%. Steam keeps approximately $1,264,864 and Capcom Vancouver receives $2,951,348.

How accurate are these revenue estimates for Dead Rising 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,011,580 to $9,034,740) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Dead Rising 2 earn on Epic Games Store instead?

If Dead Rising 2 generated the same gross revenue on the Epic Games Store, Capcom Vancouver would keep approximately $3,830,267 - that's $878,918 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $385,945. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,951,348.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dead Rising 2?

According to SteamSpy data, players spend an average of 8.7 hours in Dead Rising 2, with a median playtime of 4.4 hours. This indicates solid player engagement.