PC Building Simulator Steam key art
PC Building Simulator cover art

Steam revenue analysis

PC Building Simulator Steam Revenue & Sales Estimates

Claudiu Kiss, The Irregular Corporation · The Irregular Corporation

$24.7MEst. Gross Revenue

1,343,030 estimated sales, 94% positive reviews, and $18,023,741.28 potentially retained by the developer after Steam's platform fees.

Action94% Positive$19.99

Revenue Overview

$24.7M

Gross Revenue

$18M

Developer Revenue

1,343,030

Est. Copies Sold

$24.7M

Revenue / Year (avg. 1 yr)

$19MLow estimate
$24.7MBest estimate
$57MHigh estimate

How the revenue splits

Gross Revenue
$24,698,322
Steam Platform Fee(27.0%)
−$6,674,580
Developer Revenue
$18,023,741

Developer vs. Steam

Developer: 73.0%($18,023,741)Steam: 27.0%($6,674,580)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,674,580
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
51,655Total Reviews
48,556positive (94%)
3,099negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    51,655 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For PC Building Simulator, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.0%. That turns an estimated $24,698,322 in gross revenue into roughly $18,023,741 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.39

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.0%

Tiered 30 / 25 / 20%

Revenue estimates for PC Building Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $24,698,322

To developer

$18,023,741

To developer: 73.0%

$18,023,741

Platform fee: 27.0%

$6,674,580

Epic Games Store

Gross revenue baseline: $24,698,322

To developer

$21,854,523

To developer: 88.5%

$21,854,523

Platform fee: 11.5%

$2,843,799

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $24,698,322

To developer

$17,288,825

To developer: 70.0%

$17,288,825

Platform fee: 30.0%

$7,409,497

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 18% by revenue in Action
18%

Top 18% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

PC Building Simulator ranks in the top 18% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.3h avg5.7h median

15.3h

Average Playtime

5.7h

Median Playtime

2.6h

Recent Activity (2 Weeks)

A median playtime of 5.7h and average of 15.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

DeveloperClaudiu Kiss, The Irregular Corporation
PublisherThe Irregular Corporation
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.39
GenreAction
Peak Players132
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has PC Building Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate PC Building Simulator's total gross revenue on Steam at approximately $24,698,322.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $18,998,709
  • Calibrated midpoint (x26): $24,698,322
  • Optimistic estimate (x60): $56,996,127

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has PC Building Simulator sold on Steam?

With 51,655 Steam reviews and a 94% positive rating, we estimate PC Building Simulator has sold between 1,033,100 and 3,099,300 copies, with a best estimate of 1,343,030.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Claudiu Kiss, The Irregular Corporation earn from PC Building Simulator?

After Steam's tiered platform fee of effectively 27.0%, Claudiu Kiss, The Irregular Corporation keeps an estimated $18,023,741 from PC Building Simulator's gross revenue of $24,698,322.

Here's the breakdown:

  • Gross Revenue: $24,698,322
  • Steam's Fee (27.0%): -$6,674,580
  • Developer Revenue: $18,023,741

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from PC Building Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For PC Building Simulator, with an estimated gross revenue of $24,698,322, this results in an effective rate of 27.0%. Steam keeps approximately $6,674,580 and Claudiu Kiss, The Irregular Corporation receives $18,023,741.

How accurate are these revenue estimates for PC Building Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($18,998,709 to $56,996,127) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $18.

What would PC Building Simulator earn on Epic Games Store instead?

If PC Building Simulator generated the same gross revenue on the Epic Games Store, Claudiu Kiss, The Irregular Corporation would keep approximately $21,854,523 - that's $3,830,782 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,843,799. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $17,288,825.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in PC Building Simulator?

According to SteamSpy data, players spend an average of 15.3 hours in PC Building Simulator, with a median playtime of 5.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.