A Hat in Time Steam key art
A Hat in Time cover art

Steam revenue analysis

A Hat in Time Steam Revenue & Sales Estimates

Gears for Breakfast

$35.7MEst. Gross Revenue

1,292,175 estimated sales, 98% positive reviews, and $26,238,331.19 potentially retained by the developer after Steam's platform fees.

Action98% Positive$29.99

Revenue Overview

$35.7M

Gross Revenue

$26.2M

Developer Revenue

1,292,175

Est. Copies Sold

$35.7M

Revenue / Year (avg. 1 yr)

$28.5MLow estimate
$35.7MBest estimate
$85.6MHigh estimate

How the revenue splits

Gross Revenue
$35,651,108
Steam Platform Fee(26.4%)
−$9,412,777
Developer Revenue
$26,238,331

Developer vs. Steam

Developer: 73.6%($26,238,331)Steam: 26.4%($9,412,777)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$6,412,777
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
51,687Total Reviews
50,653positive (98%)
1,034negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    51,687 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For A Hat in Time, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.4%. That turns an estimated $35,651,108 in gross revenue into roughly $26,238,331 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.59

List price $29.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.4%

Tiered 30 / 25 / 20%

Revenue estimates for A Hat in Time use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $35,651,108

To developer

$26,238,331

To developer: 73.6%

$26,238,331

Platform fee: 26.4%

$9,412,777

Epic Games Store

Gross revenue baseline: $35,651,108

To developer

$31,492,975

To developer: 88.3%

$31,492,975

Platform fee: 11.7%

$4,158,133

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $35,651,108

To developer

$24,955,776

To developer: 70.0%

$24,955,776

Platform fee: 30.0%

$10,695,332

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 12% by revenue in Action
12%

Top 12% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

A Hat in Time ranks in the top 12% of 2141 tracked action top-sellers, with estimated revenue 6× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.7h avg10.6h median

19.7h

Average Playtime

10.6h

Median Playtime

11.5h

Recent Activity (2 Weeks)

A Hat in Time keeps players engaged for an average of 19.7 hours – solid engagement for a action game.

Current Activity58% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGears for Breakfast
PublisherGears for Breakfast
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.59
GenreAction
Peak Players131
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has A Hat in Time earned on Steam?

Based on our analysis using the Boxleiter method, we estimate A Hat in Time's total gross revenue on Steam at approximately $35,651,108.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $28,520,887
  • Calibrated midpoint (x25): $35,651,108
  • Optimistic estimate (x60): $85,562,660

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has A Hat in Time sold on Steam?

With 51,687 Steam reviews and a 98% positive rating, we estimate A Hat in Time has sold between 1,033,740 and 3,101,220 copies, with a best estimate of 1,292,175.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Gears for Breakfast earn from A Hat in Time?

After Steam's tiered platform fee of effectively 26.4%, Gears for Breakfast keeps an estimated $26,238,331 from A Hat in Time's gross revenue of $35,651,108.

Here's the breakdown:

  • Gross Revenue: $35,651,108
  • Steam's Fee (26.4%): -$9,412,777
  • Developer Revenue: $26,238,331

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from A Hat in Time?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For A Hat in Time, with an estimated gross revenue of $35,651,108, this results in an effective rate of 26.4%. Steam keeps approximately $9,412,777 and Gears for Breakfast receives $26,238,331.

How accurate are these revenue estimates for A Hat in Time?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($28,520,887 to $85,562,660) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $28.

What would A Hat in Time earn on Epic Games Store instead?

If A Hat in Time generated the same gross revenue on the Epic Games Store, Gears for Breakfast would keep approximately $31,492,975 - that's $5,254,644 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,158,133. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $24,955,776.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in A Hat in Time?

According to SteamSpy data, players spend an average of 19.7 hours in A Hat in Time, with a median playtime of 10.6 hours. This indicates solid player engagement.