Blasphemous Steam key art
Blasphemous cover art

Steam revenue analysis

Blasphemous Steam Revenue & Sales Estimates

The Game Kitchen · Team17

$30.8MEst. Gross Revenue

1,338,584 estimated sales, 90% positive reviews, and $22,580,534.62 potentially retained by the developer after Steam's platform fees.

Action90% Positive$24.99

Revenue Overview

$30.8M

Gross Revenue

$22.6M

Developer Revenue

1,338,584

Est. Copies Sold

$30.8M

Revenue / Year (avg. 1 yr)

$23.7MLow estimate
$30.8MBest estimate
$71MHigh estimate

How the revenue splits

Gross Revenue
$30,774,046
Steam Platform Fee(26.6%)
−$8,193,512
Developer Revenue
$22,580,535

Developer vs. Steam

Developer: 73.4%($22,580,535)Steam: 26.6%($8,193,512)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,193,512
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
51,484Total Reviews
46,336positive (90%)
5,148negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    51,484 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Blasphemous, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.6%. That turns an estimated $30,774,046 in gross revenue into roughly $22,580,535 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$22.99

List price $24.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.6%

Tiered 30 / 25 / 20%

Revenue estimates for Blasphemous use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $30,774,046

To developer

$22,580,535

To developer: 73.4%

$22,580,535

Platform fee: 26.6%

$8,193,512

Epic Games Store

Gross revenue baseline: $30,774,046

To developer

$27,201,161

To developer: 88.4%

$27,201,161

Platform fee: 11.6%

$3,572,886

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $30,774,046

To developer

$21,541,832

To developer: 70.0%

$21,541,832

Platform fee: 30.0%

$9,232,214

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 14% by revenue in Action
14%

Top 14% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Blasphemous ranks in the top 14% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.5h avg3h median

9.5h

Average Playtime

3h

Median Playtime

2.8h

Recent Activity (2 Weeks)

A median playtime of 3h and average of 9.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity29% still active

Game Details

Dataset updated: April 18, 2026

DeveloperThe Game Kitchen
PublisherTeam17
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$22.99
GenreAction
Peak Players479
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Blasphemous earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Blasphemous's total gross revenue on Steam at approximately $30,774,046.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $23,672,343
  • Calibrated midpoint (x26): $30,774,046
  • Optimistic estimate (x60): $71,017,030

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Blasphemous sold on Steam?

With 51,484 Steam reviews and a 90% positive rating, we estimate Blasphemous has sold between 1,029,680 and 3,089,040 copies, with a best estimate of 1,338,584.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does The Game Kitchen earn from Blasphemous?

After Steam's tiered platform fee of effectively 26.6%, The Game Kitchen keeps an estimated $22,580,535 from Blasphemous's gross revenue of $30,774,046.

Here's the breakdown:

  • Gross Revenue: $30,774,046
  • Steam's Fee (26.6%): -$8,193,512
  • Developer Revenue: $22,580,535

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Blasphemous?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Blasphemous, with an estimated gross revenue of $30,774,046, this results in an effective rate of 26.6%. Steam keeps approximately $8,193,512 and The Game Kitchen receives $22,580,535.

How accurate are these revenue estimates for Blasphemous?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($23,672,343 to $71,017,030) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $23.

What would Blasphemous earn on Epic Games Store instead?

If Blasphemous generated the same gross revenue on the Epic Games Store, The Game Kitchen would keep approximately $27,201,161 - that's $4,620,626 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,572,886. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $21,541,832.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Blasphemous?

According to SteamSpy data, players spend an average of 9.5 hours in Blasphemous, with a median playtime of 3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.