Car Mechanic Simulator 2018 Steam key art
Car Mechanic Simulator 2018 cover art

Steam revenue analysis

Car Mechanic Simulator 2018 Steam Revenue & Sales Estimates

Red Dot Games · PlayWay S.A.

$24.6MEst. Gross Revenue

1,339,546 estimated sales, 91% positive reviews, and $17,975,688.21 potentially retained by the developer after Steam's platform fees.

Action91% Positive$19.99

Revenue Overview

$24.6M

Gross Revenue

$18M

Developer Revenue

1,339,546

Est. Copies Sold

$24.6M

Revenue / Year (avg. 1 yr)

$18.9MLow estimate
$24.6MBest estimate
$56.8MHigh estimate

How the revenue splits

Gross Revenue
$24,634,251
Steam Platform Fee(27.0%)
−$6,658,563
Developer Revenue
$17,975,688

Developer vs. Steam

Developer: 73.0%($17,975,688)Steam: 27.0%($6,658,563)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,658,563
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
51,521Total Reviews
46,884positive (91%)
4,637negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    51,521 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Car Mechanic Simulator 2018, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.0%. That turns an estimated $24,634,251 in gross revenue into roughly $17,975,688 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.39

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.0%

Tiered 30 / 25 / 20%

Revenue estimates for Car Mechanic Simulator 2018 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $24,634,251

To developer

$17,975,688

To developer: 73.0%

$17,975,688

Platform fee: 27.0%

$6,658,563

Epic Games Store

Gross revenue baseline: $24,634,251

To developer

$21,798,141

To developer: 88.5%

$21,798,141

Platform fee: 11.5%

$2,836,110

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $24,634,251

To developer

$17,243,976

To developer: 70.0%

$17,243,976

Platform fee: 30.0%

$7,390,275

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 18% by revenue in Action
18%

Top 18% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Car Mechanic Simulator 2018 ranks in the top 18% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

30.3h avg9.7h median

30.3h

Average Playtime

9.7h

Median Playtime

18.9h

Recent Activity (2 Weeks)

A median playtime of 9.7h and average of 30.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity62% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRed Dot Games
PublisherPlayWay S.A.
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.39
GenreAction
Peak Players202
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Car Mechanic Simulator 2018 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Car Mechanic Simulator 2018's total gross revenue on Steam at approximately $24,634,251.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $18,949,424
  • Calibrated midpoint (x26): $24,634,251
  • Optimistic estimate (x60): $56,848,271

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Car Mechanic Simulator 2018 sold on Steam?

With 51,521 Steam reviews and a 91% positive rating, we estimate Car Mechanic Simulator 2018 has sold between 1,030,420 and 3,091,260 copies, with a best estimate of 1,339,546.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Red Dot Games earn from Car Mechanic Simulator 2018?

After Steam's tiered platform fee of effectively 27.0%, Red Dot Games keeps an estimated $17,975,688 from Car Mechanic Simulator 2018's gross revenue of $24,634,251.

Here's the breakdown:

  • Gross Revenue: $24,634,251
  • Steam's Fee (27.0%): -$6,658,563
  • Developer Revenue: $17,975,688

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Car Mechanic Simulator 2018?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Car Mechanic Simulator 2018, with an estimated gross revenue of $24,634,251, this results in an effective rate of 27.0%. Steam keeps approximately $6,658,563 and Red Dot Games receives $17,975,688.

How accurate are these revenue estimates for Car Mechanic Simulator 2018?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($18,949,424 to $56,848,271) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $18.

What would Car Mechanic Simulator 2018 earn on Epic Games Store instead?

If Car Mechanic Simulator 2018 generated the same gross revenue on the Epic Games Store, Red Dot Games would keep approximately $21,798,141 - that's $3,822,453 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,836,110. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $17,243,976.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Car Mechanic Simulator 2018?

According to SteamSpy data, players spend an average of 30.3 hours in Car Mechanic Simulator 2018, with a median playtime of 9.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.