MX Bikes Steam key art
MX Bikes cover art

Steam revenue analysis

MX Bikes Steam Revenue & Sales Estimates

PiBoSo

$16.5MEst. Gross Revenue

815,364 estimated sales, 94% positive reviews, and $11,907,801.67 potentially retained by the developer after Steam's platform fees.

Racing94% Positive$34.99

Revenue Overview

$16.5M

Gross Revenue

$11.9M

Developer Revenue

815,364

Est. Copies Sold

$2.4M

Revenue / Year (avg. 7 yr)

$11.4MLow estimate
$16.5MBest estimate
$34.2MHigh estimate

How the revenue splits

Gross Revenue
$16,543,736
Steam Platform Fee(28.0%)
−$4,635,934
Developer Revenue
$11,907,802

Developer vs. Steam

Developer: 72.0%($11,907,802)Steam: 28.0%($4,635,934)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,635,934
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
28,116Total Reviews
26,429positive (94%)
1,687negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    28,116 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For MX Bikes, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.0%. That turns an estimated $16,543,736 in gross revenue into roughly $11,907,802 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$20.29

List price $34.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

28.0%

Tiered 30 / 25 / 20%

Revenue estimates for MX Bikes use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $16,543,736

To developer

$11,907,802

To developer: 72.0%

$11,907,802

Platform fee: 28.0%

$4,635,934

Epic Games Store

Gross revenue baseline: $16,543,736

To developer

$14,678,487

To developer: 88.7%

$14,678,487

Platform fee: 11.3%

$1,865,248

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $16,543,736

To developer

$11,580,615

To developer: 70.0%

$11,580,615

Platform fee: 30.0%

$4,963,121

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 10% by revenue in Racing
10%

Top 10% of Racing games

by estimated revenue

0%◆ Median100%

10

Top Games Tracked

$9M

Median (tracked top games)

$19.4M

Mean (tracked top games)

MX Bikes ranks in the top 10% of 10 tracked racing top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

129.5h avg43.3h median

129.5h

Average Playtime

43.3h

Median Playtime

3.5h

Recent Activity (2 Weeks)

A median playtime of 43.3h and average of 129.5h suggest a dedicated core community playing this racing game well beyond the typical player.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPiBoSo
PublisherPiBoSo
Release DateOctober 6, 2019
Years on Market7 years
Current Price$34.99
Calibrated Avg. Selling Price$20.29
GenreRacing
Peak Players3,605
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPPartial Controller SupportFamily Sharing

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Frequently Asked Questions

How much has MX Bikes earned on Steam?

Based on our analysis using the Boxleiter method, we estimate MX Bikes's total gross revenue on Steam at approximately $16,543,736.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $11,409,473
  • Calibrated midpoint (x29): $16,543,736
  • Optimistic estimate (x60): $34,228,418

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has MX Bikes sold on Steam?

With 28,116 Steam reviews and a 94% positive rating, we estimate MX Bikes has sold between 562,320 and 1,686,960 copies, with a best estimate of 815,364.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does PiBoSo earn from MX Bikes?

After Steam's tiered platform fee of effectively 28.0%, PiBoSo keeps an estimated $11,907,802 from MX Bikes's gross revenue of $16,543,736.

Here's the breakdown:

  • Gross Revenue: $16,543,736
  • Steam's Fee (28.0%): -$4,635,934
  • Developer Revenue: $11,907,802

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from MX Bikes?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For MX Bikes, with an estimated gross revenue of $16,543,736, this results in an effective rate of 28.0%. Steam keeps approximately $4,635,934 and PiBoSo receives $11,907,802.

How accurate are these revenue estimates for MX Bikes?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($11,409,473 to $34,228,418) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $20.

What would MX Bikes earn on Epic Games Store instead?

If MX Bikes generated the same gross revenue on the Epic Games Store, PiBoSo would keep approximately $14,678,487 - that's $2,770,686 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,865,248. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $11,580,615.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in MX Bikes?

According to SteamSpy data, players spend an average of 129.5 hours in MX Bikes, with a median playtime of 43.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.