Garfield Kart Steam key art
Garfield Kart cover art

Steam revenue analysis

Garfield Kart Steam Revenue & Sales Estimates

Artefacts Studio · Microids

$1.3MEst. Gross Revenue

548,301 estimated sales, 88% positive reviews, and $882,764.61 potentially retained by the developer after Steam's platform fees.

Racing88% Positive$4.99

Revenue Overview

$1.3M

Gross Revenue

$882.8K

Developer Revenue

548,301

Est. Copies Sold

$114.6K

Revenue / Year (avg. 11 yr)

$646.7KLow estimate
$1.3MBest estimate
$1.9MHigh estimate

How the revenue splits

Gross Revenue
$1,261,092
Steam Platform Fee(30.0%)
−$378,328
Developer Revenue
$882,765

Developer vs. Steam

Developer: 70.0%($882,765)Steam: 30.0%($378,328)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$378,328
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
14,059Total Reviews
12,372positive (88%)
1,687negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,059 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Garfield Kart, we use a midpoint multiplier of ×39 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $2 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,261,092 in gross revenue into roughly $882,765 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.30

List price $4.99

Boxleiter multiplier

×39

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Garfield Kart use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x39 and a calibrated average sale price of $2 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,261,092

To developer

$882,765

To developer: 70.0%

$882,765

Platform fee: 30.0%

$378,328

Epic Games Store

Gross revenue baseline: $1,261,092

To developer

$1,229,761

To developer: 97.5%

$1,229,761

Platform fee: 2.5%

$31,331

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 2.5%.

GOG

Gross revenue baseline: $1,261,092

To developer

$882,765

To developer: 70.0%

$882,765

Platform fee: 30.0%

$378,328

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 90% by revenue in Racing
90%

Top 90% of Racing games

by estimated revenue

0%◆ Median100%

10

Top Games Tracked

$9M

Median (tracked top games)

$19.4M

Mean (tracked top games)

Garfield Kart ranks in the top 90% of 10 tracked racing top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

37.8h avg0.3h median

37.8h

Average Playtime

0.3h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 0.3h and average of 37.8h suggest a dedicated core community playing this racing game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperArtefacts Studio
PublisherMicroids
Release DateOctober 15, 2015
Years on Market11 years
Current Price$4.99
Calibrated Avg. Selling Price$2.30
GenreRacing
Peak Players44
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Garfield Kart earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Garfield Kart's total gross revenue on Steam at approximately $1,261,092.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $646,714
  • Calibrated midpoint (x39): $1,261,092
  • Optimistic estimate (x60): $1,940,142

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Garfield Kart sold on Steam?

With 14,059 Steam reviews and a 88% positive rating, we estimate Garfield Kart has sold between 281,180 and 843,540 copies, with a best estimate of 548,301.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x39 that adjusts for the title's age, price tier, genre, and review profile.

How much does Artefacts Studio earn from Garfield Kart?

After Steam's tiered platform fee of effectively 30.0%, Artefacts Studio keeps an estimated $882,765 from Garfield Kart's gross revenue of $1,261,092.

Here's the breakdown:

  • Gross Revenue: $1,261,092
  • Steam's Fee (30.0%): -$378,328
  • Developer Revenue: $882,765

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Garfield Kart?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Garfield Kart, with an estimated gross revenue of $1,261,092, this results in an effective rate of 30.0%. Steam keeps approximately $378,328 and Artefacts Studio receives $882,765.

How accurate are these revenue estimates for Garfield Kart?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($646,714 to $1,940,142) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x39) and a calibrated ASP of $2.

What would Garfield Kart earn on Epic Games Store instead?

If Garfield Kart generated the same gross revenue on the Epic Games Store, Artefacts Studio would keep approximately $1,229,761 - that's $346,997 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $31,331. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $882,765.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Garfield Kart?

According to SteamSpy data, players spend an average of 37.8 hours in Garfield Kart, with a median playtime of 0.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.