Garfield Kart - Furious Racing Steam key art
Garfield Kart - Furious Racing cover art

Steam revenue analysis

Garfield Kart - Furious Racing Steam Revenue & Sales Estimates

Artefacts Studio · Microids

$3.9MEst. Gross Revenue

478,137 estimated sales, 88% positive reviews, and $2,707,689.83 potentially retained by the developer after Steam's platform fees.

Racing88% Positive$14.99

Revenue Overview

$3.9M

Gross Revenue

$2.7M

Developer Revenue

478,137

Est. Copies Sold

$552.6K

Revenue / Year (avg. 7 yr)

$2.3MLow estimate
$3.9MBest estimate
$7MHigh estimate

How the revenue splits

Gross Revenue
$3,868,128
Steam Platform Fee(30.0%)
−$1,160,439
Developer Revenue
$2,707,690

Developer vs. Steam

Developer: 70.0%($2,707,690)Steam: 30.0%($1,160,439)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,160,439
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
14,489Total Reviews
12,750positive (88%)
1,739negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,489 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Garfield Kart - Furious Racing, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,868,128 in gross revenue into roughly $2,707,690 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.09

List price $14.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Garfield Kart - Furious Racing use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,868,128

To developer

$2,707,690

To developer: 70.0%

$2,707,690

Platform fee: 30.0%

$1,160,439

Epic Games Store

Gross revenue baseline: $3,868,128

To developer

$3,523,953

To developer: 91.1%

$3,523,953

Platform fee: 8.9%

$344,175

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.9%.

GOG

Gross revenue baseline: $3,868,128

To developer

$2,707,690

To developer: 70.0%

$2,707,690

Platform fee: 30.0%

$1,160,439

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 80% by revenue in Racing
80%

Top 80% of Racing games

by estimated revenue

0%◆ Median100%

10

Top Games Tracked

$9M

Median (tracked top games)

$19.4M

Mean (tracked top games)

Garfield Kart - Furious Racing ranks in the top 80% of 10 tracked racing top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.2h avg1h median

17.2h

Average Playtime

1h

Median Playtime

A median playtime of 1h and average of 17.2h suggest a dedicated core community playing this racing game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperArtefacts Studio
PublisherMicroids
Release DateNovember 5, 2019
Years on Market7 years
Current Price$14.99
Calibrated Avg. Selling Price$8.09
GenreRacing
Peak Players20
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Garfield Kart - Furious Racing earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Garfield Kart - Furious Racing's total gross revenue on Steam at approximately $3,868,128.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,344,320
  • Calibrated midpoint (x33): $3,868,128
  • Optimistic estimate (x60): $7,032,961

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Garfield Kart - Furious Racing sold on Steam?

With 14,489 Steam reviews and a 88% positive rating, we estimate Garfield Kart - Furious Racing has sold between 289,780 and 869,340 copies, with a best estimate of 478,137.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Artefacts Studio earn from Garfield Kart - Furious Racing?

After Steam's tiered platform fee of effectively 30.0%, Artefacts Studio keeps an estimated $2,707,690 from Garfield Kart - Furious Racing's gross revenue of $3,868,128.

Here's the breakdown:

  • Gross Revenue: $3,868,128
  • Steam's Fee (30.0%): -$1,160,439
  • Developer Revenue: $2,707,690

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Garfield Kart - Furious Racing?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Garfield Kart - Furious Racing, with an estimated gross revenue of $3,868,128, this results in an effective rate of 30.0%. Steam keeps approximately $1,160,439 and Artefacts Studio receives $2,707,690.

How accurate are these revenue estimates for Garfield Kart - Furious Racing?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,344,320 to $7,032,961) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $8.

What would Garfield Kart - Furious Racing earn on Epic Games Store instead?

If Garfield Kart - Furious Racing generated the same gross revenue on the Epic Games Store, Artefacts Studio would keep approximately $3,523,953 - that's $816,263 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $344,175. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,707,690.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Garfield Kart - Furious Racing?

According to SteamSpy data, players spend an average of 17.2 hours in Garfield Kart - Furious Racing, with a median playtime of 1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.